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Android Zoom avant sur la vue des images

J'utilise un exemple de code de Making Sense of Multitouch pour un zoom sur la vue de l'image. Sur ScaleListener, j’ai ajouté ScaleGestureDetector.getFocusX() and getFocusY() pour que le contenu puisse zoomer sur le point focal du geste. Cela fonctionne bien.

Le problème est que, lors du premier multitouche, la position de dessin de l'image entière change pour le point de contact actuel et le zoome à partir de là. Pourriez-vous m'aider à résoudre ce problème?

Voici mon exemple de code pour TouchImageView.

public class TouchImageViewSample extends ImageView {

private Paint borderPaint = null;
private Paint backgroundPaint = null;

private float mPosX = 0f;
private float mPosY = 0f;

private float mLastTouchX;
private float mLastTouchY;
private static final int INVALID_POINTER_ID = -1;
private static final String LOG_TAG = "TouchImageView";

// The ‘active pointer’ is the one currently moving our object.
private int mActivePointerId = INVALID_POINTER_ID;

public TouchImageViewSample(Context context) {
    this(context, null, 0);
}

public TouchImageViewSample(Context context, AttributeSet attrs) {
    this(context, attrs, 0);
}

private ScaleGestureDetector mScaleDetector;
private float mScaleFactor = 1.f;

// Existing code ...
public TouchImageViewSample(Context context, AttributeSet attrs, int defStyle) {
    super(context, attrs, defStyle);
    // Create our ScaleGestureDetector
    mScaleDetector = new ScaleGestureDetector(context, new ScaleListener());

    borderPaint = new Paint();
    borderPaint.setARGB(255, 255, 128, 0);
    borderPaint.setStyle(Paint.Style.STROKE);
    borderPaint.setStrokeWidth(4);

    backgroundPaint = new Paint();
    backgroundPaint.setARGB(32, 255, 255, 255);
    backgroundPaint.setStyle(Paint.Style.FILL);

}

@Override
public boolean onTouchEvent(MotionEvent ev) {
    // Let the ScaleGestureDetector inspect all events.
    mScaleDetector.onTouchEvent(ev);

    final int action = ev.getAction();
    switch (action & MotionEvent.ACTION_MASK) {
    case MotionEvent.ACTION_DOWN: {
        final float x = ev.getX();
        final float y = ev.getY();

        mLastTouchX = x;
        mLastTouchY = y;

        mActivePointerId = ev.getPointerId(0);
        break;
    }

    case MotionEvent.ACTION_MOVE: {
        final int pointerIndex = ev.findPointerIndex(mActivePointerId);
        final float x = ev.getX(pointerIndex);
        final float y = ev.getY(pointerIndex);

        // Only move if the ScaleGestureDetector isn't processing a gesture.
        if (!mScaleDetector.isInProgress()) {
            final float dx = x - mLastTouchX;
            final float dy = y - mLastTouchY;

            mPosX += dx;
            mPosY += dy;

            invalidate();
        }

        mLastTouchX = x;
        mLastTouchY = y;
        break;
    }

    case MotionEvent.ACTION_UP: {
        mActivePointerId = INVALID_POINTER_ID;
        break;
    }

    case MotionEvent.ACTION_CANCEL: {
        mActivePointerId = INVALID_POINTER_ID;
        break;
    }

    case MotionEvent.ACTION_POINTER_UP: {
        final int pointerIndex = (ev.getAction() & MotionEvent.ACTION_POINTER_INDEX_MASK) >> MotionEvent.ACTION_POINTER_INDEX_SHIFT;
        final int pointerId = ev.getPointerId(pointerIndex);
        if (pointerId == mActivePointerId) {
            // This was our active pointer going up. Choose a new
            // active pointer and adjust accordingly.
            final int newPointerIndex = pointerIndex == 0 ? 1 : 0;
            mLastTouchX = ev.getX(newPointerIndex);
            mLastTouchY = ev.getY(newPointerIndex);
            mActivePointerId = ev.getPointerId(newPointerIndex);
        }
        break;
    }
    }

    return true;
}

/*
 * (non-Javadoc)
 * 
 * @see Android.view.View#draw(Android.graphics.Canvas)
 */
@Override
public void draw(Canvas canvas) {
    super.draw(canvas);
    canvas.drawRect(0, 0, getWidth() - 1, getHeight() - 1, borderPaint);
}

@Override
public void onDraw(Canvas canvas) {
    canvas.drawRect(0, 0, getWidth() - 1, getHeight() - 1, backgroundPaint);
    if (this.getDrawable() != null) {
        canvas.save();
        canvas.translate(mPosX, mPosY);

        Matrix matrix = new Matrix();
        matrix.postScale(mScaleFactor, mScaleFactor, pivotPointX,
                pivotPointY);
        // canvas.setMatrix(matrix);

        canvas.drawBitmap(
                ((BitmapDrawable) this.getDrawable()).getBitmap(), matrix,
                null);

        // this.getDrawable().draw(canvas);
        canvas.restore();
    }
}

/*
 * (non-Javadoc)
 * 
 * @see
 * Android.widget.ImageView#setImageDrawable(Android.graphics.drawable.Drawable
 * )
 */
@Override
public void setImageDrawable(Drawable drawable) {
    // Constrain to given size but keep aspect ratio
    int width = drawable.getIntrinsicWidth();
    int height = drawable.getIntrinsicHeight();
    mLastTouchX = mPosX = 0;
    mLastTouchY = mPosY = 0;

    int borderWidth = (int) borderPaint.getStrokeWidth();
    mScaleFactor = Math.min(((float) getLayoutParams().width - borderWidth)
            / width, ((float) getLayoutParams().height - borderWidth)
            / height);
    pivotPointX = (((float) getLayoutParams().width - borderWidth) - (int) (width * mScaleFactor)) / 2;
    pivotPointY = (((float) getLayoutParams().height - borderWidth) - (int) (height * mScaleFactor)) / 2;
    super.setImageDrawable(drawable);
}

float pivotPointX = 0f;
float pivotPointY = 0f;

private class ScaleListener extends
        ScaleGestureDetector.SimpleOnScaleGestureListener {

    @Override
    public boolean onScale(ScaleGestureDetector detector) {
        mScaleFactor *= detector.getScaleFactor();

        pivotPointX = detector.getFocusX();
        pivotPointY = detector.getFocusY();

        Log.d(LOG_TAG, "mScaleFactor " + mScaleFactor);
        Log.d(LOG_TAG, "pivotPointY " + pivotPointY + ", pivotPointX= "
                + pivotPointX);
        mScaleFactor = Math.max(0.05f, mScaleFactor);

        invalidate();
        return true;
    }
}

Et voici comment je l'ai utilisé dans mon activité.

ImageView imageView = (ImageView) findViewById(R.id.imgView);

int hMargin = (int) (displayMetrics.widthPixels * .10);
int vMargin = (int) (displayMetrics.heightPixels * .10);

RelativeLayout.LayoutParams params = new RelativeLayout.LayoutParams(displayMetrics.widthPixels - (hMargin * 2), (int)(displayMetrics.heightPixels - btnCamera.getHeight()) - (vMargin * 2));
params.leftMargin = hMargin;
params.topMargin =  vMargin;
imageView.setLayoutParams(params);
imageView.setImageDrawable(drawable);
59
MobDev
@Override
public boolean onTouch(View v, MotionEvent event) {
    // TODO Auto-generated method stub

    ImageView view = (ImageView) v;
    dumpEvent(event);

    // Handle touch events here...
    switch (event.getAction() & MotionEvent.ACTION_MASK) {
    case MotionEvent.ACTION_DOWN:
        savedMatrix.set(matrix);
        start.set(event.getX(), event.getY());
        Log.d(TAG, "mode=DRAG");
        mode = DRAG;
        break;
    case MotionEvent.ACTION_POINTER_DOWN:
        oldDist = spacing(event);
        Log.d(TAG, "oldDist=" + oldDist);
        if (oldDist > 10f) {
            savedMatrix.set(matrix);
            midPoint(mid, event);
            mode = ZOOM;
            Log.d(TAG, "mode=ZOOM");
        }
        break;
    case MotionEvent.ACTION_UP:
    case MotionEvent.ACTION_POINTER_UP:
        mode = NONE;
        Log.d(TAG, "mode=NONE");
        break;
    case MotionEvent.ACTION_MOVE:
        if (mode == DRAG) {
            // ...
            matrix.set(savedMatrix);
            matrix.postTranslate(event.getX() - start.x, event.getY()
                    - start.y);
        } else if (mode == ZOOM) {
            float newDist = spacing(event);
            Log.d(TAG, "newDist=" + newDist);
            if (newDist > 10f) {
                matrix.set(savedMatrix);
                float scale = newDist / oldDist;
                matrix.postScale(scale, scale, mid.x, mid.y);
            }
        }
        break;
    }

    view.setImageMatrix(matrix);
    return true;
}

private void dumpEvent(MotionEvent event) {
    String names[] = { "DOWN", "UP", "MOVE", "CANCEL", "OUTSIDE",
            "POINTER_DOWN", "POINTER_UP", "7?", "8?", "9?" };
    StringBuilder sb = new StringBuilder();
    int action = event.getAction();
    int actionCode = action & MotionEvent.ACTION_MASK;
    sb.append("event ACTION_").append(names[actionCode]);
    if (actionCode == MotionEvent.ACTION_POINTER_DOWN
            || actionCode == MotionEvent.ACTION_POINTER_UP) {
        sb.append("(pid ").append(
                action >> MotionEvent.ACTION_POINTER_ID_SHIFT);
        sb.append(")");
    }
    sb.append("[");
    for (int i = 0; i < event.getPointerCount(); i++) {
        sb.append("#").append(i);
        sb.append("(pid ").append(event.getPointerId(i));
        sb.append(")=").append((int) event.getX(i));
        sb.append(",").append((int) event.getY(i));
        if (i + 1 < event.getPointerCount())
            sb.append(";");
    }
    sb.append("]");
    Log.d(TAG, sb.toString());
}

/** Determine the space between the first two fingers */
private float spacing(MotionEvent event) {
    float x = event.getX(0) - event.getX(1);
    float y = event.getY(0) - event.getY(1);
    return FloatMath.sqrt(x * x + y * y);
}

/** Calculate the mid point of the first two fingers */
private void midPoint(PointF point, MotionEvent event) {
    float x = event.getX(0) + event.getX(1);
    float y = event.getY(0) + event.getY(1);
    point.set(x / 2, y / 2);
}

et n'oubliez pas de définir la propriété scaleType dans la matrice de la balise ImageView comme:

<ImageView
    Android:id="@+id/imageEnhance"
    Android:layout_width="fill_parent"
    Android:layout_height="wrap_content"
    Android:layout_gravity="center_horizontal"
    Android:layout_marginBottom="15dp"
    Android:layout_marginLeft="15dp"
    Android:layout_marginRight="15dp"
    Android:layout_marginTop="15dp"
    Android:background="@drawable/enhanceimageframe"
    Android:scaleType="matrix" >
</ImageView>

et les variables utilisées sont:

// These matrices will be used to move and zoom image
Matrix matrix = new Matrix();
Matrix savedMatrix = new Matrix();

// We can be in one of these 3 states
static final int NONE = 0;
static final int DRAG = 1;
static final int ZOOM = 2;
int mode = NONE;

// Remember some things for zooming
PointF start = new PointF();
PointF mid = new PointF();
float oldDist = 1f;
String savedItemClicked;
76
user

Vous pouvez utiliser cette classe: TouchImageView

39
Anjula

J'ai créé ma propre image view personnalisée avec pincement pour zoomer. Il n'y a pas de limites/frontières sur le code de Chirag Raval s, ainsi l'utilisateur peut faire glisser l'image en dehors de l'écran. Cela va le réparer.

Voici la classe CustomImageView:

    public class CustomImageVIew extends ImageView implements OnTouchListener {


    private Matrix matrix = new Matrix();
    private Matrix savedMatrix = new Matrix();

    static final int NONE = 0;
    static final int DRAG = 1;
    static final int ZOOM = 2;

    private int mode = NONE;

    private PointF mStartPoint = new PointF();
    private PointF mMiddlePoint = new PointF();
    private Point mBitmapMiddlePoint = new Point();

    private float oldDist = 1f;
    private float matrixValues[] = {0f, 0f, 0f, 0f, 0f, 0f, 0f, 0f, 0f};
    private float scale;
    private float oldEventX = 0;
    private float oldEventY = 0;
    private float oldStartPointX = 0;
    private float oldStartPointY = 0;
    private int mViewWidth = -1;
    private int mViewHeight = -1;
    private int mBitmapWidth = -1;
    private int mBitmapHeight = -1;
    private boolean mDraggable = false;


    public CustomImageVIew(Context context) {
        this(context, null, 0);
    }

    public CustomImageVIew(Context context, AttributeSet attrs) {
        this(context, attrs, 0);
    }

    public CustomImageVIew(Context context, AttributeSet attrs, int defStyle) {
        super(context, attrs, defStyle);
        this.setOnTouchListener(this);
    }

    @Override
    public void onSizeChanged (int w, int h, int oldw, int oldh){
        super.onSizeChanged(w, h, oldw, oldh);
        mViewWidth = w;
        mViewHeight = h;
    }

    public void setBitmap(Bitmap bitmap){
        if(bitmap != null){
            setImageBitmap(bitmap);

            mBitmapWidth = bitmap.getWidth();
            mBitmapHeight = bitmap.getHeight();
            mBitmapMiddlePoint.x = (mViewWidth / 2) - (mBitmapWidth /  2);
            mBitmapMiddlePoint.y = (mViewHeight / 2) - (mBitmapHeight / 2);

            matrix.postTranslate(mBitmapMiddlePoint.x, mBitmapMiddlePoint.y);
            this.setImageMatrix(matrix);
        }
    }

    @Override
    public boolean onTouch(View v, MotionEvent event){
        switch (event.getAction() & MotionEvent.ACTION_MASK) {
        case MotionEvent.ACTION_DOWN:
            savedMatrix.set(matrix);
            mStartPoint.set(event.getX(), event.getY());
            mode = DRAG;
            break;
        case MotionEvent.ACTION_POINTER_DOWN:
            oldDist = spacing(event);
            if(oldDist > 10f){
                savedMatrix.set(matrix);
                midPoint(mMiddlePoint, event);
                mode = ZOOM;
            }
            break;
        case MotionEvent.ACTION_UP:
        case MotionEvent.ACTION_POINTER_UP:
            mode = NONE;
            break;
        case MotionEvent.ACTION_MOVE:
            if(mode == DRAG){
                drag(event);
            } else if(mode == ZOOM){
                zoom(event);
            } 
            break;
        }

        return true;
    }



   public void drag(MotionEvent event){
       matrix.getValues(matrixValues);

       float left = matrixValues[2];
       float top = matrixValues[5];
       float bottom = (top + (matrixValues[0] * mBitmapHeight)) - mViewHeight;
       float right = (left + (matrixValues[0] * mBitmapWidth)) -mViewWidth;

       float eventX = event.getX();
       float eventY = event.getY();
       float spacingX = eventX - mStartPoint.x;
       float spacingY = eventY - mStartPoint.y;
       float newPositionLeft = (left  < 0 ? spacingX : spacingX * -1) + left;
       float newPositionRight = (spacingX) + right;
       float newPositionTop = (top  < 0 ? spacingY : spacingY * -1) + top;
       float newPositionBottom = (spacingY) + bottom;
       boolean x = true;
       boolean y = true;

       if(newPositionRight < 0.0f || newPositionLeft > 0.0f){
           if(newPositionRight < 0.0f && newPositionLeft > 0.0f){
               x = false;
           } else{
               eventX = oldEventX;
               mStartPoint.x = oldStartPointX;
           }
       }
       if(newPositionBottom < 0.0f || newPositionTop > 0.0f){
           if(newPositionBottom < 0.0f && newPositionTop > 0.0f){
               y = false;
           } else{
               eventY = oldEventY;
               mStartPoint.y = oldStartPointY;
           }
       }

       if(mDraggable){
           matrix.set(savedMatrix);
           matrix.postTranslate(x? eventX - mStartPoint.x : 0, y? eventY - mStartPoint.y : 0);
           this.setImageMatrix(matrix);
           if(x)oldEventX = eventX;
           if(y)oldEventY = eventY;
           if(x)oldStartPointX = mStartPoint.x;
           if(y)oldStartPointY = mStartPoint.y;
       }

   }

   public void zoom(MotionEvent event){
       matrix.getValues(matrixValues);

       float newDist = spacing(event);
       float bitmapWidth = matrixValues[0] * mBitmapWidth;
       float bimtapHeight = matrixValues[0] * mBitmapHeight;
       boolean in = newDist > oldDist;

       if(!in && matrixValues[0] < 1){
           return;
       }
       if(bitmapWidth > mViewWidth || bimtapHeight > mViewHeight){
           mDraggable = true;
       } else{
           mDraggable = false;
       }

       float midX = (mViewWidth / 2);
       float midY = (mViewHeight / 2);

       matrix.set(savedMatrix);
       scale = newDist / oldDist;
       matrix.postScale(scale, scale, bitmapWidth > mViewWidth ? mMiddlePoint.x : midX, bimtapHeight > mViewHeight ? mMiddlePoint.y : midY); 

       this.setImageMatrix(matrix);


   }





    /** Determine the space between the first two fingers */
    private float spacing(MotionEvent event) {
        float x = event.getX(0) - event.getX(1);
        float y = event.getY(0) - event.getY(1);

        return (float)Math.sqrt(x * x + y * y);
    }

    /** Calculate the mid point of the first two fingers */
    private void midPoint(PointF point, MotionEvent event) {
        float x = event.getX(0) + event.getX(1);
        float y = event.getY(0) + event.getY(1);
        point.set(x / 2, y / 2);
    }


}

Voici comment vous pouvez l'utiliser dans votre activité:

CustomImageVIew mImageView = (CustomImageVIew)findViewById(R.id.customImageVIew1);
mImage.setBitmap(your bitmap);

Et mise en page:

<your.package.name.CustomImageVIew
        Android:id="@+id/customImageVIew1"
        Android:layout_width="fill_parent"
        Android:layout_height="fill_parent"
        Android:layout_marginBottom="15dp"
        Android:layout_marginLeft="15dp"
        Android:layout_marginRight="15dp"
        Android:layout_marginTop="15dp"
        Android:layout_centerHorizontal="true"
        Android:layout_centerVertical="true" 
        Android:scaleType="matrix"/> // important
16
user1888162

Ajouter la ligne ci-dessous dans build.gradle:

compile 'com.commit451:PhotoView:1.2.4'

ou

compile 'com.github.chrisbanes:PhotoView:1.3.0'

Dans Java:

PhotoViewAttacher photoAttacher;
photoAttacher= new PhotoViewAttacher(Your_Image_View);
photoAttacher.update();
14
Aleem Momin

Utilisation de ScaleGestureDetector

Lors de l'apprentissage d'un nouveau concept, je n'aime pas utiliser les bibliothèques ou les copies de code. J'ai trouvé une bonne description ici et dans la documentation de la façon de redimensionner une image en la pinçant. Cette réponse est un résumé légèrement modifié. Vous voudrez probablement ajouter plus de fonctionnalités plus tard, mais cela vous aidera à démarrer.

Animated gif: Scale image example

Disposition

Le ImageView utilise simplement le logo de l'application puisqu'il est déjà disponible. Vous pouvez le remplacer par n'importe quelle image de votre choix.

<?xml version="1.0" encoding="utf-8"?>
<RelativeLayout
    xmlns:Android="http://schemas.Android.com/apk/res/Android"
    Android:layout_width="match_parent"
    Android:layout_height="match_parent">

    <ImageView
        Android:id="@+id/imageView"
        Android:layout_width="match_parent"
        Android:layout_height="match_parent"
        Android:src="@mipmap/ic_launcher"
        Android:layout_centerInParent="true"/>

</RelativeLayout>

Activité

Nous utilisons un ScaleGestureDetector sur l'activité pour écouter les événements tactiles. Lorsqu'un geste d'échelle (c'est-à-dire pincer) est détecté, le facteur d'échelle est utilisé pour redimensionner le ImageView.

public class MainActivity extends AppCompatActivity {

    private ScaleGestureDetector mScaleGestureDetector;
    private float mScaleFactor = 1.0f;
    private ImageView mImageView;

    @Override
    protected void onCreate(Bundle savedInstanceState) {
        super.onCreate(savedInstanceState);
        setContentView(R.layout.activity_main);

        // initialize the view and the gesture detector
        mImageView = findViewById(R.id.imageView);
        mScaleGestureDetector = new ScaleGestureDetector(this, new ScaleListener());
    }

    // this redirects all touch events in the activity to the gesture detector
    @Override
    public boolean onTouchEvent(MotionEvent event) {
        return mScaleGestureDetector.onTouchEvent(event);
    }

    private class ScaleListener extends ScaleGestureDetector.SimpleOnScaleGestureListener {

        // when a scale gesture is detected, use it to resize the image
        @Override
        public boolean onScale(ScaleGestureDetector scaleGestureDetector){
            mScaleFactor *= scaleGestureDetector.getScaleFactor();
            mImageView.setScaleX(mScaleFactor);
            mImageView.setScaleY(mScaleFactor);
            return true;
        }
    }
}

Remarques

  • Bien que l'activité ait eu le détecteur de geste dans l'exemple ci-dessus, il aurait également pu être défini sur la vue d'image elle-même.
  • Vous pouvez limiter la taille de la mise à l'échelle avec quelque chose comme

    mScaleFactor = Math.max(0.1f, Math.min(mScaleFactor, 5.0f));
    
  • Merci encore à pincer pour zoomer avec des gestes multi-touch sous Android

  • Documentation
  • Utilisation Ctrl + glisser la souris pour simuler un geste de pincement dans l'émulateur.

Continuer

Vous voudrez probablement faire d'autres choses, comme le panoramique et la mise à l'échelle, jusqu'à un point de focalisation donné. Vous pouvez développer ces éléments vous-même, mais si vous souhaitez utiliser une vue personnalisée prédéfinie, copiez TouchImageView.Java dans votre projet et utilisez-le comme un ImageView normal. Cela a bien fonctionné pour moi et je n'ai rencontré qu'un seul bug . Je prévois de modifier davantage le code pour supprimer l'avertissement et les parties dont je n'ai pas besoin. Vous pouvez faire la même chose.

4
Suragch