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Comment définirContentView dans un fragment?

Maintenant, j'ai ce fragment avec lequel je veux utiliser setContentView mais jusqu'à présent, je ne peux pas trouver comment. Vous pouvez voir mon cas dans le code ci-dessous, je n'essaie pas de gonfler une mise en page, j'essaie de l'utiliser avec la vue appelée SampleView. Alors, comment puis-je faire ça? Merci d'avance

public class largeImageScroller extends SherlockFragment {

// Physical display width and height.
private static int displayWidth = 0;
private static int displayHeight = 0;

/** Called when the activity is first created. */
public View onCreateView(LayoutInflater inflater, ViewGroup group, Bundle saved) {

        getActivity();
        // displayWidth and displayHeight will change depending on screen
        // orientation. To get these dynamically, we should hook onSizeChanged().
        // This simple example uses only landscape mode, so it's ok to get them
        // once on startup and use those values throughout.

        Display display = ((WindowManager)
getActivity().getSystemService(Context.WINDOW_SERVICE)).getDefaultDisplay();
        displayWidth = display.getWidth();             
        displayHeight = display.getHeight();    

        // SampleView constructor must be constructed last as it needs the
        // displayWidth and displayHeight we just got.
        setContentView(new SampleView(this));
}

private static class SampleView extends View {
        private static Bitmap bmLargeImage; //bitmap large enough to be scrolled
        private static Rect displayRect = null; //rect we display to
        private Rect scrollRect = null; //rect we scroll over our bitmap with
        private int scrollRectX = 0; //current left location of scroll rect
        private int scrollRectY = 0; //current top location of scroll rect
        private float scrollByX = 0; //x amount to scroll by
        private float scrollByY = 0; //y amount to scroll by
        private float startX = 0; //track x from one ACTION_MOVE to the next
        private float startY = 0; //track y from one ACTION_MOVE to the next

        public SampleView(Context context) {
                super(context);

                // Destination rect for our main canvas draw. It never changes.
                displayRect = new Rect(0, 0, displayWidth, displayHeight);
                // Scroll rect: this will be used to 'scroll around' over the
                // bitmap in memory. Initialize as above.
                scrollRect = new Rect(0, 0, displayWidth, displayHeight);

                // Load a large bitmap into an offscreen area of memory.
                bmLargeImage = BitmapFactory.decodeResource(getResources(),
                        R.drawable.ground_floor_b);
        }

        @Override
        public boolean onTouchEvent(MotionEvent event) {

                switch (event.getAction()) {
                        case MotionEvent.ACTION_DOWN:
                                // Remember our initial down event location.
                                startX = event.getRawX();
                                startY = event.getRawY();
                                break;

                        case MotionEvent.ACTION_MOVE:
                                float x = event.getRawX();
                                float y = event.getRawY();
                                // Calculate move update. This will happen many times
                                // during the course of a single movement gesture.
                                scrollByX = x - startX; //move update x increment
                                scrollByY = y - startY; //move update y increment
                                startX = x; //reset initial values to latest
                                startY = y;
                                invalidate(); //force a redraw
                                break;
                }
                return true; //done with this event so consume it
        }

        @Override
        protected void onDraw(Canvas canvas) {

                // Our move updates are calculated in ACTION_MOVE in the opposite direction
                // from how we want to move the scroll rect. Think of this as dragging to
                // the left being the same as sliding the scroll rect to the right.
                int newScrollRectX = scrollRectX - (int)scrollByX;
                int newScrollRectY = scrollRectY - (int)scrollByY;

                // Don't scroll off the left or right edges of the bitmap.
                if (newScrollRectX < 0)
                        newScrollRectX = 0;
                else if (newScrollRectX > (bmLargeImage.getWidth() - displayWidth))
                        newScrollRectX = (bmLargeImage.getWidth() - displayWidth);

                // Don't scroll off the top or bottom edges of the bitmap.
                if (newScrollRectY < 0)
                        newScrollRectY = 0;
                else if (newScrollRectY > (bmLargeImage.getHeight() - displayHeight))
                        newScrollRectY = (bmLargeImage.getHeight() - displayHeight);

                // We have our updated scroll rect coordinates, set them and draw.
                scrollRect.set(newScrollRectX, newScrollRectY,
                        newScrollRectX + displayWidth, newScrollRectY + displayHeight);
                Paint paint = new Paint();
                canvas.drawBitmap(bmLargeImage, scrollRect, displayRect, Paint);

                // Reset current scroll coordinates to reflect the latest updates,
                // so we can repeat this update process.
                scrollRectX = newScrollRectX;
                scrollRectY = newScrollRectY;
        }
}
}
31
lamp ard

Vous n'appelez pas setContentView en fragments, en fait vous devez retourner un View de onCreateView.

Essayez de remplacer:

setContentView(new SampleView(this));

Avec ça:

return new SampleView(this);
50
waqaslam

Renvoyez l'instance de vue que vous souhaitez utiliser:

    @Override
    public View onCreateView(LayoutInflater inflater, ViewGroup container, Bundle savedInstanceState) {
        return inflater.inflate(R.layout.ads_tab, container, false);
    }
26
bjorncs

De plus, il n'est pas sûr d'appeler getActivity() depuis onCreateView(). Assurez-vous de l'appeler dans ou après onActivityCreated(), car à ce stade, votre Fragment est entièrement associé à Activity. Vérifiez le cycle de vie de Fragment.

Fragments

6
biegleux

Dans les activités, nous devons définir la vue à l'aide de setContentView(R.layout.main)

Où, comme dans les fragments, nous devons remplacer onCreateView() pour définir la vue souhaitée.

0
Sankar