Avant d'écrire ceci, j'ai cherché partout mon erreur, mais je n'ai rien trouvé.
bien que j'aie tout correctement et écrit dans le fichier pubspec.yaml, j'obtiens cette erreur dans la console de débogage:
Launching lib/main.Dart on Android SDK built for x86 in debug mode...
Error: unable to locate asset entry in pubspec.yaml: "assets/fonts/Lato-Regular.ttf".
✓ Built build/app/outputs/apk/debug/app-debug.apk.
Error: unable to locate asset entry in pubspec.yaml: "assets/fonts/Lato-Regular.ttf".
Exited (sigterm)
mon fichier pubspec.yaml ressemble à ceci:
name: shopping_app
description: A new Flutter project.
# The following defines the version and build number for your application.
# A version number is three numbers separated by dots, like 1.2.43
# followed by an optional build number separated by a +.
# Both the version and the builder number may be overridden in flutter
# build by specifying --build-name and --build-number, respectively.
# In Android, build-name is used as versionName while build-number used as versionCode.
# Read more about Android versioning at https://developer.Android.com/studio/publish/versioning
# In iOS, build-name is used as CFBundleShortVersionString while build-number used as CFBundleVersion.
# Read more about iOS versioning at
# https://developer.Apple.com/library/archive/documentation/General/Reference/InfoPlistKeyReference/Articles/CoreFoundationKeys.html
version: 1.0.0+1
environment:
sdk: ">=2.1.0 <3.0.0"
dependencies:
flutter:
sdk: flutter
# The following adds the Cupertino Icons font to your application.
# Use with the CupertinoIcons class for iOS style icons.
cupertino_icons: ^0.1.2
dev_dependencies:
flutter_test:
sdk: flutter
# For information on the generic Dart part of this file, see the
# following page: https://Dart.dev/tools/pub/pubspec
# The following section is specific to Flutter.
flutter:
# The following line ensures that the Material Icons font is
# included with your application, so that you can use the icons in
# the material Icons class.
uses-material-design: true
# To add assets to your application, add an assets section, like this:
# assets:
# - images/a_dot_burr.jpeg
# - images/a_dot_ham.jpeg
# An image asset can refer to one or more resolution-specific "variants", see
# https://flutter.dev/assets-and-images/#resolution-aware.
# For details regarding adding assets from package dependencies, see
# https://flutter.dev/assets-and-images/#from-packages
# To add custom fonts to your application, add a fonts section here,
# in this "flutter" section. Each entry in this list should have a
# "family" key with the font family name, and a "fonts" key with a
# list giving the asset and other descriptors for the font. For
# example:
fonts:
- family: Lato
fonts:
- asset: assets/fonts/Lato-Regular.ttf
- asset: assets/fonts/Lato-Bold.ttf
weight: 700
- family: Anton
fonts:
- asset: assets/fonts/Anton-Regular.ttf
# - family: Trajan Pro
# fonts:
# - asset: fonts/TrajanPro.ttf
# - asset: fonts/TrajanPro_Bold.ttf
# weight: 700
#
# For details regarding fonts from package dependencies,
# see https://flutter.dev/custom-fonts/#from-packages
voici le chemin où se trouvent les polices:
Pouvez-vous m'aider peut-être? Je ne trouve juste pas de solution
meilleures salutations
Le dossier des ressources doit se trouver dans le chemin racine (/). Si vous souhaitez le conserver dans le dossier lib
, placez lib
devant des éléments comme ceci:
//new path
lib/assets/fonts/Lato-Regular.ttf
Note de bas de page: Pour éviter d'avoir à importer des polices manuellement, je recommande le package google_fonts . Il a des centaines de polices dont Lato et vous pouvez y accéder avec GoogleFonts.lato()
pour obtenir une TextStyle
par défaut avec la police Lato sans avoir à l'importer via le fichier pubspec.yml
.