Avez-vous une bibliothèque pour capturer un écran pour être un fichier vidéo compressé ou une solution qui peut le faire?
Votre meilleure option semble être Windows Media Encoder.
Voici quelques liens:
http://www.codeproject.com/KB/audio-video/CaptureScreenAsVideo.aspx
http://mycomponent.blogspot.com/2009/04/capture-screen-activitiesvideo-using.html
Ce code utilise SharpAvi disponible sur NuGet.
Edit: Démontrant juste la fonctionnalité de base. Rendez-vous sur http://github.com/MathewSachin/Captura pour de nombreuses autres fonctionnalités telles que la capture de clics et de frappes, le mixage audio de sortie microphone et haut-parleur, FFMpeg support, etc.
using System;
using System.Drawing;
using System.Drawing.Imaging;
using System.Runtime.InteropServices;
using System.Threading;
using System.Threading.Tasks;
using SharpAvi;
using SharpAvi.Codecs;
using SharpAvi.Output;
using System.Windows.Forms;
namespace Captura
{
// Used to Configure the Recorder
public class RecorderParams
{
public RecorderParams(string filename, int FrameRate, FourCC Encoder, int Quality)
{
FileName = filename;
FramesPerSecond = FrameRate;
Codec = Encoder;
this.Quality = Quality;
Height = Screen.PrimaryScreen.Bounds.Height;
Width = Screen.PrimaryScreen.Bounds.Width;
}
string FileName;
public int FramesPerSecond, Quality;
FourCC Codec;
public int Height { get; private set; }
public int Width { get; private set; }
public AviWriter CreateAviWriter()
{
return new AviWriter(FileName)
{
FramesPerSecond = FramesPerSecond,
EmitIndex1 = true,
};
}
public IAviVideoStream CreateVideoStream(AviWriter writer)
{
// Select encoder type based on FOURCC of codec
if (Codec == KnownFourCCs.Codecs.Uncompressed)
return writer.AddUncompressedVideoStream(Width, Height);
else if (Codec == KnownFourCCs.Codecs.MotionJpeg)
return writer.AddMotionJpegVideoStream(Width, Height, Quality);
else
{
return writer.AddMpeg4VideoStream(Width, Height, (double)writer.FramesPerSecond,
// It seems that all tested MPEG-4 VfW codecs ignore the quality affecting parameters passed through VfW API
// They only respect the settings from their own configuration dialogs, and Mpeg4VideoEncoder currently has no support for this
quality: Quality,
codec: Codec,
// Most of VfW codecs expect single-threaded use, so we wrap this encoder to special wrapper
// Thus all calls to the encoder (including its instantiation) will be invoked on a single thread although encoding (and writing) is performed asynchronously
forceSingleThreadedAccess: true);
}
}
}
public class Recorder : IDisposable
{
#region Fields
AviWriter writer;
RecorderParams Params;
IAviVideoStream videoStream;
Thread screenThread;
ManualResetEvent stopThread = new ManualResetEvent(false);
#endregion
public Recorder(RecorderParams Params)
{
this.Params = Params;
// Create AVI writer and specify FPS
writer = Params.CreateAviWriter();
// Create video stream
videoStream = Params.CreateVideoStream(writer);
// Set only name. Other properties were when creating stream,
// either explicitly by arguments or implicitly by the encoder used
videoStream.Name = "Captura";
screenThread = new Thread(RecordScreen)
{
Name = typeof(Recorder).Name + ".RecordScreen",
IsBackground = true
};
screenThread.Start();
}
public void Dispose()
{
stopThread.Set();
screenThread.Join();
// Close writer: the remaining data is written to a file and file is closed
writer.Close();
stopThread.Dispose();
}
void RecordScreen()
{
var frameInterval = TimeSpan.FromSeconds(1 / (double)writer.FramesPerSecond);
var buffer = new byte[Params.Width * Params.Height * 4];
Task videoWriteTask = null;
var timeTillNextFrame = TimeSpan.Zero;
while (!stopThread.WaitOne(timeTillNextFrame))
{
var timestamp = DateTime.Now;
Screenshot(buffer);
// Wait for the previous frame is written
videoWriteTask?.Wait();
// Start asynchronous (encoding and) writing of the new frame
videoWriteTask = videoStream.WriteFrameAsync(true, buffer, 0, buffer.Length);
timeTillNextFrame = timestamp + frameInterval - DateTime.Now;
if (timeTillNextFrame < TimeSpan.Zero)
timeTillNextFrame = TimeSpan.Zero;
}
// Wait for the last frame is written
videoWriteTask?.Wait();
}
public void Screenshot(byte[] Buffer)
{
using (var BMP = new Bitmap(Params.Width, Params.Height))
{
using (var g = Graphics.FromImage(BMP))
{
g.CopyFromScreen(Point.Empty, Point.Empty, new Size(Params.Width, Params.Height), CopyPixelOperation.SourceCopy);
g.Flush();
var bits = BMP.LockBits(new Rectangle(0, 0, Params.Width, Params.Height), ImageLockMode.ReadOnly, PixelFormat.Format32bppRgb);
Marshal.Copy(bits.Scan0, Buffer, 0, Buffer.Length);
BMP.UnlockBits(bits);
}
}
}
}
}
System.Drawing
et System.Windows.Forms
. (L'utilisation de System.Windows.Forms
peut être évité si vous modifiez le code).Code:
using Captura;
using System;
namespace ConsoleApp
{
class Program
{
static void Main(string[] args)
{
// Using MotionJpeg as Avi encoder,
// output to 'out.avi' at 10 Frames per second, 70% quality
var rec = new Recorder(new RecorderParams("out.avi", 10, SharpAvi.KnownFourCCs.Codecs.MotionJpeg, 70));
Console.WriteLine("Press any key to Stop...");
Console.ReadKey();
// Finish Writing
rec.Dispose();
}
}
}