Utiliser System.Drawing.Image
.
Si la largeur ou la hauteur d’une image dépasse le maximum, elle doit être redimensionnée proportionnellement. Après redimensionnement, vous devez vous assurer que ni la largeur ni la hauteur ne dépassent toujours la limite.
La largeur et la hauteur seront redimensionnées jusqu'à ce qu'elles ne dépassent pas automatiquement le maximum et le minimum (taille la plus grande possible) et maintiennent également le rapport.
Comme ça?
public static void Test()
{
using (var image = Image.FromFile(@"c:\logo.png"))
using (var newImage = ScaleImage(image, 300, 400))
{
newImage.Save(@"c:\test.png", ImageFormat.Png);
}
}
public static Image ScaleImage(Image image, int maxWidth, int maxHeight)
{
var ratioX = (double)maxWidth / image.Width;
var ratioY = (double)maxHeight / image.Height;
var ratio = Math.Min(ratioX, ratioY);
var newWidth = (int)(image.Width * ratio);
var newHeight = (int)(image.Height * ratio);
var newImage = new Bitmap(newWidth, newHeight);
using (var graphics = Graphics.FromImage(newImage))
graphics.DrawImage(image, 0, 0, newWidth, newHeight);
return newImage;
}
Solution de travail:
Pour redimensionner une image de taille inférieure à 100 Ko
WriteableBitmap bitmap = new WriteableBitmap(140,140);
bitmap.SetSource(dlg.File.OpenRead());
image1.Source = bitmap;
Image img = new Image();
img.Source = bitmap;
WriteableBitmap i;
do
{
ScaleTransform st = new ScaleTransform();
st.ScaleX = 0.3;
st.ScaleY = 0.3;
i = new WriteableBitmap(img, st);
img.Source = i;
} while (i.Pixels.Length / 1024 > 100);
Plus de références sur http://net4attack.blogspot.com/
Solution beaucoup plus longue, mais tient compte des scénarios suivants:
L'image est-elle plus haute que le cadre de sélection
private Image ResizePhoto(FileInfo sourceImage, int desiredWidth, int desiredHeight)
{
//throw error if bouning box is to small
if (desiredWidth < 4 || desiredHeight < 4)
throw new InvalidOperationException("Bounding Box of Resize Photo must be larger than 4X4 pixels.");
var original = Bitmap.FromFile(sourceImage.FullName);
//store image widths in variable for easier use
var oW = (decimal)original.Width;
var oH = (decimal)original.Height;
var dW = (decimal)desiredWidth;
var dH = (decimal)desiredHeight;
//check if image already fits
if (oW < dW && oH < dH)
return original; //image fits in bounding box, keep size (center with css) If we made it bigger it would stretch the image resulting in loss of quality.
//check for double squares
if (oW == oH && dW == dH)
{
//image and bounding box are square, no need to calculate aspects, just downsize it with the bounding box
Bitmap square = new Bitmap(original, (int)dW, (int)dH);
original.Dispose();
return square;
}
//check original image is square
if (oW == oH)
{
//image is square, bounding box isn't. Get smallest side of bounding box and resize to a square of that center the image vertically and horizontally with Css there will be space on one side.
int smallSide = (int)Math.Min(dW, dH);
Bitmap square = new Bitmap(original, smallSide, smallSide);
original.Dispose();
return square;
}
//not dealing with squares, figure out resizing within aspect ratios
if (oW > dW && oH > dH) //image is wider and taller than bounding box
{
var r = Math.Min(dW, dH) / Math.Min(oW, oH); //two dimensions so figure out which bounding box dimension is the smallest and which original image dimension is the smallest, already know original image is larger than bounding box
var nH = oH * r; //will downscale the original image by an aspect ratio to fit in the bounding box at the maximum size within aspect ratio.
var nW = oW * r;
var resized = new Bitmap(original, (int)nW, (int)nH);
original.Dispose();
return resized;
}
else
{
if (oW > dW) //image is wider than bounding box
{
var r = dW / oW; //one dimension (width) so calculate the aspect ratio between the bounding box width and original image width
var nW = oW * r; //downscale image by r to fit in the bounding box...
var nH = oH * r;
var resized = new Bitmap(original, (int)nW, (int)nH);
original.Dispose();
return resized;
}
else
{
//original image is taller than bounding box
var r = dH / oH;
var nH = oH * r;
var nW = oW * r;
var resized = new Bitmap(original, (int)nW, (int)nH);
original.Dispose();
return resized;
}
}
}