Comment créer un pool de threads à l'aide de boost en C++ et comment affecter des tâches au pool de threads?
Le processus est assez simple. Commencez par créer un asio :: io_service et un thread_group. Remplissez le thread_group avec les threads liés au io_service. Attribuez des tâches aux threads à l'aide de la fonction boost :: bind .
Pour arrêter les threads (généralement lorsque vous quittez votre programme), arrêtez simplement le service io_service et joignez tous les threads.
Vous ne devriez avoir besoin que de ces en-têtes:
#include <boost/asio/io_service.hpp>
#include <boost/bind.hpp>
#include <boost/thread/thread.hpp>
voici un exemple:
/*
* Create an asio::io_service and a thread_group (through pool in essence)
*/
boost::asio::io_service ioService;
boost::thread_group threadpool;
/*
* This will start the ioService processing loop. All tasks
* assigned with ioService.post() will start executing.
*/
boost::asio::io_service::work work(ioService);
/*
* This will add 2 threads to the thread pool. (You could just put it in a for loop)
*/
threadpool.create_thread(
boost::bind(&boost::asio::io_service::run, &ioService)
);
threadpool.create_thread(
boost::bind(&boost::asio::io_service::run, &ioService)
);
/*
* This will assign tasks to the thread pool.
* More about boost::bind: "http://www.boost.org/doc/libs/1_54_0/libs/bind/bind.html#with_functions"
*/
ioService.post(boost::bind(myTask, "Hello World!"));
ioService.post(boost::bind(clearCache, "./cache"));
ioService.post(boost::bind(getSocialUpdates, "Twitter,gmail,facebook,tumblr,reddit"));
/*
* This will stop the ioService processing loop. Any tasks
* you add behind this point will not execute.
*/
ioService.stop();
/*
* Will wait till all the threads in the thread pool are finished with
* their assigned tasks and 'join' them. Just assume the threads inside
* the threadpool will be destroyed by this method.
*/
threadpool.join_all();
Source: Recipes <Asio
Je sais que tu aimes le code.
Ma version
namespace bamthread
{
typedef std::unique_ptr<boost::asio::io_service::work> asio_worker;
struct ThreadPool {
ThreadPool(size_t threads) :service(), working(new asio_worker::element_type(service)) {
while(threads--)
{
auto worker = boost::bind(&boost::asio::io_service::run, &(this->service));
g.add_thread(new boost::thread(worker));
}
}
template<class F>
void enqueue(F f){
service.post(f);
}
~ThreadPool() {
working.reset(); //allow run() to exit
g.join_all();
service.stop();
}
private:
boost::asio::io_service service; //< the io_service we are wrapping
asio_worker working;
boost::thread_group g; //< need to keep track of threads so we can join them
};
}
Morceau de code à utiliser:
{
bamthread::ThreadPool tp(n_threads);
BOOST_FOREACH(int y, boost::irange(starty, endy, step)){
int im_x = 0;
BOOST_FOREACH(int x, boost::irange(startx, endx, step)){
tp.enqueue (boost::bind(&camera_view_depth::threaded_intersection, this,
intersections,
intersected,
im_x,
im_y,
_faces, x, y));
++im_x;
}
++im_y;
}
}
À partir du boost 1.66.0, il y a un thread_pool
classe:
#include <boost/asio/thread_pool.hpp>
#include <boost/asio/post.hpp>
boost::asio::thread_pool pool(4); // 4 threads
boost::asio::post(pool, [] {});
pool.join();
Voir le description .