En utilisant ce tutoriel ici: http://www.musicalgeometry.com/?p=1297 J'ai créé une superposition personnalisée et une capture d'image avec AVCaptureSession.
J'essaie de permettre à l'utilisateur de basculer entre la caméra avant et arrière. Voici mon code dans CaptureSessionManager pour changer de caméra:
- (void)addVideoInputFrontCamera:(BOOL)front {
NSArray *devices = [AVCaptureDevice devices];
AVCaptureDevice *frontCamera;
AVCaptureDevice *backCamera;
for (AVCaptureDevice *device in devices) {
//NSLog(@"Device name: %@", [device localizedName]);
if ([device hasMediaType:AVMediaTypeVideo]) {
if ([device position] == AVCaptureDevicePositionBack) {
//NSLog(@"Device position : back");
backCamera = device;
}
else {
//NSLog(@"Device position : front");
frontCamera = device;
}
}
}
NSError *error = nil;
if (front) {
AVCaptureDeviceInput *frontFacingCameraDeviceInput = [AVCaptureDeviceInput deviceInputWithDevice:frontCamera error:&error];
if (!error) {
if ([[self captureSession] canAddInput:frontFacingCameraDeviceInput]) {
[[self captureSession] addInput:frontFacingCameraDeviceInput];
} else {
NSLog(@"Couldn't add front facing video input");
}
}
} else {
AVCaptureDeviceInput *backFacingCameraDeviceInput = [AVCaptureDeviceInput deviceInputWithDevice:backCamera error:&error];
if (!error) {
if ([[self captureSession] canAddInput:backFacingCameraDeviceInput]) {
[[self captureSession] addInput:backFacingCameraDeviceInput];
} else {
NSLog(@"Couldn't add back facing video input");
}
}
}
}
Maintenant, dans mon contrôleur de superposition personnalisé, j'initialise tout comme dans viewDidLoad:
[self setCaptureManager:[[CaptureSessionManager alloc] init]];
[[self captureManager] addVideoInputFrontCamera:NO]; // set to YES for Front Camera, No for Back camera
[[self captureManager] addStillImageOutput];
[[self captureManager] addVideoPreviewLayer];
CGRect layerRect = [[[self view] layer] bounds];
[[[self captureManager] previewLayer] setBounds:layerRect];
[[[self captureManager] previewLayer] setPosition:CGPointMake(CGRectGetMidX(layerRect),CGRectGetMidY(layerRect))];
[[[self view] layer] addSublayer:[[self captureManager] previewLayer]];
[[_captureManager captureSession] startRunning];
Le bouton de commutation de la caméra est connecté à une méthode appelée switchCamera. J'ai essayé ceci:
- (void)switchCameraView:(id)sender {
[[self captureManager] addVideoInputFrontCamera:YES]; // set to YES for Front Camera, No for Back camera
}
En appelant cela, je reçois l'erreur NSLog du CaptureSessionManager et je ne peux pas comprendre pourquoi. Dans viewDidLoad, si je règle la fontCamera sur YES, la caméra avant s'affiche, mais ne peut pas basculer vers l'arrière, et inversement.
Des idées sur la façon de le faire basculer correctement?
Vous devez d'abord supprimer AVCameraInput existant de AVCaptureSession, puis ajouter un nouveau AVCameraInput à AVCaptureSession. Ce qui suit fonctionne pour moi (sous ARC):
-(IBAction)switchCameraTapped:(id)sender
{
//Change camera source
if(_captureSession)
{
//Indicate that some changes will be made to the session
[_captureSession beginConfiguration];
//Remove existing input
AVCaptureInput* currentCameraInput = [_captureSession.inputs objectAtIndex:0];
[_captureSession removeInput:currentCameraInput];
//Get new input
AVCaptureDevice *newCamera = nil;
if(((AVCaptureDeviceInput*)currentCameraInput).device.position == AVCaptureDevicePositionBack)
{
newCamera = [self cameraWithPosition:AVCaptureDevicePositionFront];
}
else
{
newCamera = [self cameraWithPosition:AVCaptureDevicePositionBack];
}
//Add input to session
NSError *err = nil;
AVCaptureDeviceInput *newVideoInput = [[AVCaptureDeviceInput alloc] initWithDevice:newCamera error:&err];
if(!newVideoInput || err)
{
NSLog(@"Error creating capture device input: %@", err.localizedDescription);
}
else
{
[_captureSession addInput:newVideoInput];
}
//Commit all the configuration changes at once
[_captureSession commitConfiguration];
}
}
// Find a camera with the specified AVCaptureDevicePosition, returning nil if one is not found
- (AVCaptureDevice *) cameraWithPosition:(AVCaptureDevicePosition) position
{
NSArray *devices = [AVCaptureDevice devicesWithMediaType:AVMediaTypeVideo];
for (AVCaptureDevice *device in devices)
{
if ([device position] == position) return device;
}
return nil;
}
Swift 4
@IBAction func switchCameraTapped(sender: Any) {
//Change camera source
if let session = captureSession {
//Indicate that some changes will be made to the session
session.beginConfiguration()
//Remove existing input
guard let currentCameraInput: AVCaptureInput = session.inputs.first else {
return
}
session.removeInput(currentCameraInput)
//Get new input
var newCamera: AVCaptureDevice! = nil
if let input = currentCameraInput as? AVCaptureDeviceInput {
if (input.device.position == .back) {
newCamera = cameraWithPosition(position: .front)
} else {
newCamera = cameraWithPosition(position: .back)
}
}
//Add input to session
var err: NSError?
var newVideoInput: AVCaptureDeviceInput!
do {
newVideoInput = try AVCaptureDeviceInput(device: newCamera)
} catch let err1 as NSError {
err = err1
newVideoInput = nil
}
if newVideoInput == nil || err != nil {
print("Error creating capture device input: \(err?.localizedDescription)")
} else {
session.addInput(newVideoInput)
}
//Commit all the configuration changes at once
session.commitConfiguration()
}
}
// Find a camera with the specified AVCaptureDevicePosition, returning nil if one is not found
func cameraWithPosition(position: AVCaptureDevice.Position) -> AVCaptureDevice? {
let discoverySession = AVCaptureDevice.DiscoverySession(deviceTypes: [.builtInWideAngleCamera], mediaType: AVMediaType.video, position: .unspecified)
for device in discoverySession.devices {
if device.position == position {
return device
}
}
return nil
}
Swift 3 Edit (combiné avec la réponse de François-Julien Alcaraz):
@IBAction func switchCameraTapped(sender: Any) {
//Change camera source
if let session = captureSession {
//Indicate that some changes will be made to the session
session.beginConfiguration()
//Remove existing input
guard let currentCameraInput: AVCaptureInput = session.inputs.first as? AVCaptureInput else {
return
}
session.removeInput(currentCameraInput)
//Get new input
var newCamera: AVCaptureDevice! = nil
if let input = currentCameraInput as? AVCaptureDeviceInput {
if (input.device.position == .back) {
newCamera = cameraWithPosition(position: .front)
} else {
newCamera = cameraWithPosition(position: .back)
}
}
//Add input to session
var err: NSError?
var newVideoInput: AVCaptureDeviceInput!
do {
newVideoInput = try AVCaptureDeviceInput(device: newCamera)
} catch let err1 as NSError {
err = err1
newVideoInput = nil
}
if newVideoInput == nil || err != nil {
print("Error creating capture device input: \(err?.localizedDescription)")
} else {
session.addInput(newVideoInput)
}
//Commit all the configuration changes at once
session.commitConfiguration()
}
}
// Find a camera with the specified AVCaptureDevicePosition, returning nil if one is not found
func cameraWithPosition(position: AVCaptureDevicePosition) -> AVCaptureDevice? {
if let discoverySession = AVCaptureDeviceDiscoverySession(deviceTypes: [.builtInWideAngleCamera], mediaType: AVMediaTypeVideo, position: .unspecified) {
for device in discoverySession.devices {
if device.position == position {
return device
}
}
}
return nil
}
Version rapide à la réponse de @ NES_4Life:
@IBAction func switchCameraTapped(sender: AnyObject) {
//Change camera source
if let session = captureSession {
//Indicate that some changes will be made to the session
session.beginConfiguration()
//Remove existing input
let currentCameraInput:AVCaptureInput = session.inputs.first as! AVCaptureInput
session.removeInput(currentCameraInput)
//Get new input
var newCamera:AVCaptureDevice! = nil
if let input = currentCameraInput as? AVCaptureDeviceInput {
if (input.device.position == .Back)
{
newCamera = cameraWithPosition(.Front)
}
else
{
newCamera = cameraWithPosition(.Back)
}
}
//Add input to session
var err: NSError?
var newVideoInput: AVCaptureDeviceInput!
do {
newVideoInput = try AVCaptureDeviceInput(device: newCamera)
} catch let err1 as NSError {
err = err1
newVideoInput = nil
}
if(newVideoInput == nil || err != nil)
{
print("Error creating capture device input: \(err!.localizedDescription)")
}
else
{
session.addInput(newVideoInput)
}
//Commit all the configuration changes at once
session.commitConfiguration()
}
}
// Find a camera with the specified AVCaptureDevicePosition, returning nil if one is not found
func cameraWithPosition(position: AVCaptureDevicePosition) -> AVCaptureDevice?
{
let devices = AVCaptureDevice.devicesWithMediaType(AVMediaTypeVideo)
for device in devices {
let device = device as! AVCaptureDevice
if device.position == position {
return device
}
}
return nil
}
Sur la base des réponses précédentes, j'ai créé ma propre version avec quelques validations et un changement spécifique. L'entrée de caméra actuelle ne correspond peut-être pas au premier objet des entrées de la session de capture. J'ai donc modifié ceci:
//Remove existing input
AVCaptureInput* currentCameraInput = [self.captureSession.inputs objectAtIndex:0];
[self.captureSession removeInput:currentCameraInput];
Pour cela (en supprimant toutes les entrées de type vidéo):
for (AVCaptureDeviceInput *input in self.captureSession.inputs) {
if ([input.device hasMediaType:AVMediaTypeVideo]) {
[self.captureSession removeInput:input];
break;
}
}
Voici le code complet:
if (!self.captureSession) return;
[self.captureSession beginConfiguration];
AVCaptureDeviceInput *currentCameraInput;
// Remove current (video) input
for (AVCaptureDeviceInput *input in self.captureSession.inputs) {
if ([input.device hasMediaType:AVMediaTypeVideo]) {
[self.captureSession removeInput:input];
currentCameraInput = input;
break;
}
}
if (!currentCameraInput) return;
// Switch device position
AVCaptureDevicePosition captureDevicePosition = AVCaptureDevicePositionUnspecified;
if (currentCameraInput.device.position == AVCaptureDevicePositionBack) {
captureDevicePosition = AVCaptureDevicePositionFront;
} else {
captureDevicePosition = AVCaptureDevicePositionBack;
}
// Select new camera
AVCaptureDevice *newCamera;
NSArray *devices = [AVCaptureDevice devicesWithMediaType:AVMediaTypeVideo];
for (AVCaptureDevice *captureDevice in devices) {
if (captureDevice.position == captureDevicePosition) {
newCamera = captureDevice;
}
}
if (!newCamera) return;
// Add new camera input
NSError *error;
AVCaptureDeviceInput *newVideoInput = [[AVCaptureDeviceInput alloc] initWithDevice:newCamera error:&error];
if (!error && [self.captureSession canAddInput:newVideoInput]) {
[self.captureSession addInput:newVideoInput];
}
[self.captureSession commitConfiguration];
Swift 3
func switchCamera() {
session?.beginConfiguration()
let currentInput = session?.inputs.first as? AVCaptureDeviceInput
session?.removeInput(currentInput)
let newCameraDevice = currentInput?.device.position == .back ? getCamera(with: .front) : getCamera(with: .back)
let newVideoInput = try? AVCaptureDeviceInput(device: newCameraDevice)
session?.addInput(newVideoInput)
session?.commitConfiguration()
}
// MARK: - Private
extension CameraService {
func getCamera(with position: AVCaptureDevicePosition) -> AVCaptureDevice? {
guard let devices = AVCaptureDevice.devices(withMediaType: AVMediaTypeVideo) as? [AVCaptureDevice] else {
return nil
}
return devices.filter {
$0.position == position
}.first
}
}
Swift 3 version de cameraWithPosition sans avertissement déconseillé:
// Find a camera with the specified AVCaptureDevicePosition, returning nil if one is not found
func cameraWithPosition(_ position: AVCaptureDevicePosition) -> AVCaptureDevice?
{
if let deviceDescoverySession = AVCaptureDeviceDiscoverySession.init(deviceTypes: [AVCaptureDeviceType.builtInWideAngleCamera],
mediaType: AVMediaTypeVideo,
position: AVCaptureDevicePosition.unspecified) {
for device in deviceDescoverySession.devices {
if device.position == position {
return device
}
}
}
return nil
}
Si vous le souhaitez, vous pouvez également obtenir les nouveaux types devicesTypes d'iPhone 7+ (double caméra) en modifiant le tableau deviceTypes.
Voici une bonne lecture: https://forums.developer.Apple.com/thread/63347
Voici une version mise à jour du code de chengsam qui inclut le correctif pour "Plusieurs AVCaptureInputs audio/vidéo ne sont pas pris en charge".
func switchCameraTapped() {
//Change camera source
//Indicate that some changes will be made to the session
session.beginConfiguration()
//Remove existing input
guard let currentCameraInput: AVCaptureInput = session.inputs.first else {
return
}
//Get new input
var newCamera: AVCaptureDevice! = nil
if let input = currentCameraInput as? AVCaptureDeviceInput {
if (input.device.position == .back) {
newCamera = cameraWithPosition(position: .front)
} else {
newCamera = cameraWithPosition(position: .back)
}
}
//Add input to session
var err: NSError?
var newVideoInput: AVCaptureDeviceInput!
do {
newVideoInput = try AVCaptureDeviceInput(device: newCamera)
} catch let err1 as NSError {
err = err1
newVideoInput = nil
}
if let inputs = session.inputs as? [AVCaptureDeviceInput] {
for input in inputs {
session.removeInput(input)
}
}
if newVideoInput == nil || err != nil {
print("Error creating capture device input: \(err?.localizedDescription)")
} else {
session.addInput(newVideoInput)
}
//Commit all the configuration changes at once
session.commitConfiguration()
}
// Find a camera with the specified AVCaptureDevicePosition, returning nil if one is not found
func cameraWithPosition(position: AVCaptureDevice.Position) -> AVCaptureDevice? {
let discoverySession = AVCaptureDevice.DiscoverySession(deviceTypes: [.builtInWideAngleCamera], mediaType: AVMediaType.video, position: .unspecified)
for device in discoverySession.devices {
if device.position == position {
return device
}
}
return nil
}