bonjour je voudrais ouvrir un appareil photo dans mon application comme ça
Je souhaite ouvrir un appareil photo uniquement au milieu de la section pour que l'utilisateur puisse prendre une photo uniquement dans la section rectangulaire
le code que j'utilise est-ce
import UIKit
import AVFoundation
class TakeProductPhotoController: UIViewController {
let captureSession = AVCaptureSession()
var previewLayer : AVCaptureVideoPreviewLayer?
// If we find a device we'll store it here for later use
var captureDevice : AVCaptureDevice?
override func viewDidLoad() {
super.viewDidLoad()
// Do any additional setup after loading the view, typically from a nib.
captureSession.sessionPreset = AVCaptureSessionPresetHigh
let devices = AVCaptureDevice.devices()
// Loop through all the capture devices on this phone
for device in devices {
// Make sure this particular device supports video
if (device.hasMediaType(AVMediaTypeVideo)) {
// Finally check the position and confirm we've got the back camera
if(device.position == AVCaptureDevicePosition.Back) {
captureDevice = device as? AVCaptureDevice
if captureDevice != nil {
print("Capture device found")
beginSession()
}
}
}
}
}
func updateDeviceSettings(focusValue : Float, isoValue : Float) {
let error: NSErrorPointer = nil
if let device = captureDevice {
do {
try captureDevice!.lockForConfiguration()
} catch let error1 as NSError {
error.memory = error1
}
device.setFocusModeLockedWithLensPosition(focusValue, completionHandler: { (time) -> Void in
//
})
// Adjust the iso to clamp between minIso and maxIso based on the active format
let minISO = device.activeFormat.minISO
let maxISO = device.activeFormat.maxISO
let clampedISO = isoValue * (maxISO - minISO) + minISO
device.setExposureModeCustomWithDuration(AVCaptureExposureDurationCurrent, ISO: clampedISO, completionHandler: { (time) -> Void in
//
})
device.unlockForConfiguration()
}
}
func touchPercent(touch : UITouch) -> CGPoint {
// Get the dimensions of the screen in points
let screenSize = UIScreen.mainScreen().bounds.size
// Create an empty CGPoint object set to 0, 0
var touchPer = CGPointZero
// Set the x and y values to be the value of the tapped position, divided by the width/height of the screen
touchPer.x = touch.locationInView(self.view).x / screenSize.width
touchPer.y = touch.locationInView(self.view).y / screenSize.height
// Return the populated CGPoint
return touchPer
}
func focusTo(value : Float) {
let error: NSErrorPointer = nil
if let device = captureDevice {
do {
try captureDevice!.lockForConfiguration()
} catch let error1 as NSError {
error.memory = error1
}
device.setFocusModeLockedWithLensPosition(value, completionHandler: { (time) -> Void in
//
})
device.unlockForConfiguration()
}
}
let screenWidth = UIScreen.mainScreen().bounds.size.width
override func touchesBegan(touches: Set<UITouch>, withEvent event: UIEvent?) {
//if let touchPer = touches.first {
let touchPer = touchPercent( touches.first! as UITouch )
updateDeviceSettings(Float(touchPer.x), isoValue: Float(touchPer.y))
super.touchesBegan(touches, withEvent:event)
}
override func touchesMoved(touches: Set<UITouch>, withEvent event: UIEvent?) {
// if let anyTouch = touches.first {
let touchPer = touchPercent( touches.first! as UITouch )
// let touchPercent = anyTouch.locationInView(self.view).x / screenWidth
// focusTo(Float(touchPercent))
updateDeviceSettings(Float(touchPer.x), isoValue: Float(touchPer.y))
}
func configureDevice() {
let error: NSErrorPointer = nil
if let device = captureDevice {
//device.lockForConfiguration(nil)
do {
try captureDevice!.lockForConfiguration()
} catch let error1 as NSError {
error.memory = error1
}
device.focusMode = .Locked
device.unlockForConfiguration()
}
}
func beginSession() {
configureDevice()
var err : NSError? = nil
var deviceInput: AVCaptureDeviceInput!
do {
deviceInput = try AVCaptureDeviceInput(device: captureDevice)
} catch let error as NSError {
err = error
deviceInput = nil
};
captureSession.addInput(deviceInput)
if err != nil {
print("error: \(err?.localizedDescription)")
}
previewLayer = AVCaptureVideoPreviewLayer(session: captureSession)
self.view.layer.addSublayer(previewLayer!)
previewLayer?.frame = self.view.layer.frame
captureSession.startRunning()
}
}
Dans ce code, la caméra prend tout l'écran.
Si vous souhaitez démarrer la caméra dans un UIView
personnalisé, vous devez modifier le AVCaptureVideoPreviewLayer
. vous pouvez changer ses limites, sa position, vous pouvez également lui ajouter un masque.
Pour en venir à votre question, la couche de capture prend plein écran car vous avez:
previewLayer?.frame = self.view.layer.frame
Remplacez cette ligne par ce cadre de superposition
previewLayer?.frame = self.overLayView.layer.frame
ou, si vous souhaitez positionner manuellement le calque de la caméra à l'aide de valeurs brutes:
previewLayer?.frame = CGRectMake(x,y,width,height)
Notez également que si vous souhaitez démarrer la caméra en vue superposée, vous devez ajouter la sous-vue à cette vue superposée.
donc cette ligne:
self.view.layer.addSublayer(previewLayer!)
sera ceci:
self.overLayView.layer.addSublayer(previewLayer!)
Pour étirer le calque/ajuster le calque d'aperçu:
previewLayer = AVCaptureVideoPreviewLayer(session: captureSession)
var bounds:CGRect
bounds=cameraView.layer.frame;
previewLayer!.videoGravity = AVLayerVideoGravityResizeAspectFill;
previewLayer!.bounds=bounds;
previewLayer!.position=CGPointMake(CGRectGetMidX(bounds), CGRectGetMidY(bounds));
self.view.layer.addSublayer(previewLayer!)