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Comment utiliser l'URL Blob, MediaSource ou d'autres méthodes pour lire des Blobs concaténés de fragments multimédias?

J'essaie de mettre en œuvre, faute d'une description différente, un contexte multimédia hors ligne.

Le concept est de créer 1 seconde Blobs de supports enregistrés, avec la possibilité de

  1. Jouez les 1 seconde Blobs indépendamment à un HTMLMediaElement
  2. Lire la ressource multimédia complète à partir de Blobs concaténés

Le problème est qu'une fois les Blobs concaténés, la ressource multimédia ne joue pas à l'élément HTMLMedia à l'aide d'un élément Blob URL Ou MediaSource.

Le Blob URL Créé ne joue que 1 seconde des Blob concaténés. MediaSource lève deux exceptions

DOMException: Failed to execute 'addSourceBuffer' on 'MediaSource': The MediaSource's readyState is not 'open'

et

DOMException: Failed to execute 'appendBuffer' on 'SourceBuffer': This SourceBuffer has been removed from the parent media source.

Comment coder correctement les Blobs concaténés ou autrement implémenter une solution de contournement pour lire les fragments multimédias comme une seule ressource multimédia reconstituée?

<!DOCTYPE html>
<html>

<head>
</head>

<body>
  <script>
    const src = "https://nickdesaulniers.github.io/netfix/demo/frag_bunny.mp4";
    fetch(src)
      .then(response => response.blob())
      .then(blob => {
        const blobURL = URL.createObjectURL(blob);
        const chunks = [];
        const mimeCodec = "vdeo/webm; codecs=opus";
        let duration;
        let media = document.createElement("video");
        media.onloadedmetadata = () => {
          media.onloadedmetadata = null;
          duration = Math.ceil(media.duration);
          let arr = Array.from({
            length: duration
          }, (_, index) => index);
          // record each second of media
          arr.reduce((p, index) =>
              p.then(() =>
                new Promise(resolve => {
                  let recorder;
                  let video = document.createElement("video");
                  video.onpause = e => {
                    video.onpause = null;
                    console.log(e);
                    recorder.stop();
                  }

                  video.oncanplay = () => {
                    video.oncanplay = null;
                    video.play();

                    let stream = video.captureStream();

                    recorder = new MediaRecorder(stream);

                    recorder.start();

                    recorder.ondataavailable = e => {
                      console.log("data event", recorder.state, e.data);
                      chunks.Push(e.data);
                    }

                    recorder.onstop = e => {
                      resolve();
                    }

                  }
                  video.src = `${blobURL}#t=${index},${index+1}`;
                })
              ), Promise.resolve())
            .then(() => {
              console.log(chunks);
              let video = document.createElement("video");
              video.controls = true;
              document.body.appendChild(video);
              let select = document.createElement("select");
              document.body.appendChild(select);
              let option = new Option("select a segment");
              select.appendChild(option);
              for (let chunk of chunks) {
                let index = chunks.indexOf(chunk);
                let option = new Option(`Play ${index}-${index + 1} seconds of media`, index);
                select.appendChild(option)
              }
              let fullMedia = new Blob(chunks, {
                type: mimeCodec
              });

              let opt = new Option("Play full media", "Play full media");
              select.appendChild(opt);
              select.onchange = () => {
                if (select.value !== "Play full media") {
                  video.src = URL.createObjectURL(chunks[select.value])
                } else {

                  const mediaSource = new MediaSource();
                  video.src = URL.createObjectURL(mediaSource);
                  mediaSource.addEventListener("sourceopen", sourceOpen);

                  function sourceOpen(event) {
                    // if the media type is supported by `mediaSource`
                    // fetch resource, begin stream read, 
                    // append stream to `sourceBuffer`
                    if (MediaSource.isTypeSupported(mimeCodec)) {
                      var sourceBuffer = mediaSource.addSourceBuffer(mimeCodec);
                      // set `sourceBuffer` `.mode` to `"sequence"`
                      sourceBuffer.mode = "segments";

                      fetch(URL.createObjectURL(fullMedia))
                        // return `ReadableStream` of `response`
                        .then(response => response.body.getReader())
                        .then(reader => {

                          const processStream = (data) => {
                              if (data.done) {
                                return;
                              }
                              // append chunk of stream to `sourceBuffer`
                              sourceBuffer.appendBuffer(data.value);
                            }
                            // at `sourceBuffer` `updateend` call `reader.read()`,
                            // to read next chunk of stream, append chunk to 
                            // `sourceBuffer`
                          sourceBuffer.addEventListener("updateend", function() {
                            reader.read().then(processStream);
                          });
                          // start processing stream
                          reader.read().then(processStream);
                          // do stuff `reader` is closed, 
                          // read of stream is complete
                          return reader.closed.then(() => {
                            // signal end of stream to `mediaSource`
                            mediaSource.endOfStream();
                            return mediaSource.readyState;
                          })
                        })
                        // do stuff when `reader.closed`, `mediaSource` stream ended
                        .then(msg => console.log(msg))
                        .catch(err => console.log(err))
                    }
                    // if `mimeCodec` is not supported by `MediaSource`  
                    else {
                      alert(mimeCodec + " not supported");
                    }
                  };

                }

              }

            })
        }
        media.src = blobURL;
      })
  </script>
</body>

</html>

en utilisant Blob URL à else instruction à selectchange événement, qui ne lit que la première seconde de la ressource multimédia

video.src = URL.createObjectURL(fullMedia);

plnkr http://plnkr.co/edit/dNznvxe504JX7RWY658T?p=preview version 1 Blob URL, version 2 MediaSource

19
guest271314

Il n'y a actuellement aucune API Web destinée au montage vidéo.
Les API MediaStream et MediaRecorder sont conçues pour gérer les sources en direct.

En raison de la structure des fichiers vidéo, vous ne pouvez pas simplement en couper une partie pour créer une nouvelle vidéo, ni concaténer de petits fichiers vidéo pour en prolonger une. Dans les deux cas, vous devez reconstruire ses métadonnées afin de créer un nouveau fichier vidéo.
La seule API actuelle capable de produire des MediaFiles est le MediaRecorder.

Il n'y a actuellement que deux implémenteurs de l'API MediaRecorder, mais ils prennent en charge environ 3 codecs différents dans deux conteneurs différents, ce qui signifie que vous devrez vous construire au moins 5 analyseurs de métadonnées pour ne prendre en charge que les implémentations actuelles (qui continueront de croître en nombre , et qui peuvent nécessiter une mise à jour à mesure que les implémentations sont mises à jour).
Cela semble être un travail difficile.

Peut-être que l'API WebAssembly entrante nous permettra de porter ffmpeg sur les navigateurs, ce qui le rendrait beaucoup plus simple, mais je dois admettre que je ne connais pas du tout WA, donc je ne suis même pas sûr que ce soit vraiment faisable.


Je vous entends dire "Ok, il n'y a pas d'outil fait juste pour ça, mais nous sommes des hackers, et nous avons d'autres outils, avec une grande puissance."
Hé bien oui. Si nous sommes vraiment prêts à le faire, nous pouvons pirater quelque chose ...

Comme indiqué précédemment, le MediaStream et le MediaRecorder sont destinés à la vidéo en direct. Nous pouvons ainsi convertir des fichiers vidéo statiques en flux en direct avec les méthodes [HTMLVideoElement | HTMLCanvasElement].captureStream().
Nous pouvons également enregistrer ces flux en direct dans un fichier statique grâce à l'API MediaRecorder.

Ce que nous ne pouvons cependant pas faire, c'est de changer la source de flux actuelle avec laquelle un MediaRecorder a été alimenté.

Donc, pour fusionner de petits fichiers vidéo en un plus long, nous devons

  • charger ces vidéos dans <video> éléments
  • dessinez ces <video> éléments sur un <canvas> élément dans l'ordre voulu
  • alimenter la source de flux d'un AudioContext avec le <video> éléments
  • fusionner les flux canvas.captureStream et AudioStreamSource en un seul MediaStream
  • Enregistrer ce MediaStream

Mais cela signifie que la fusion est en fait un réenregistrement de toutes les vidéos, et cela ne peut se faire qu'en temps réel (vitesse = x1)


Voici une preuve de concept en direct où nous découpons d'abord un fichier vidéo original en plusieurs petites parties, mélangez ces parties pour imiter un montage, puis créez un lecteur basé sur une toile, également capable d'enregistrer ce montage et de l'exporter.

NotaBene: Ceci est la première version, et j'ai encore beaucoup de bugs (notablement dans Firefox, devrait fonctionner presque très bien en chrome).

(() => {
  if (!('MediaRecorder' in window)) {
    throw new Error('unsupported browser');
  }
  // some global params
  const CHUNK_DURATION = 1000;
  const MAX_SLICES = 15; // get only 15 slices
  const FPS = 30;

  async function init() {
    const url = 'https://nickdesaulniers.github.io/netfix/demo/frag_bunny.mp4';
    const slices = await getSlices(url); // slice the original media in longer chunks
    mess_up_array(slices); // Let's shuffle these slices,
    // otherwise there is no point merging it in a new file
    generateSelect(slices); // displays each chunk independentely
    window.player = new SlicePlayer(slices); // init our player
  };

  const SlicePlayer = class {
    /*
                @args: Array of populated HTMLVideoElements
        */
    constructor(parts) {
      this.parts = parts;

      this.initVideoContext();
      this.initAudioContext();

      this.currentIndex = 0; // to know which video we'll play
      this.currentTime = 0;

      this.duration = parts.reduce((a, b) => b._duration + a, 0); // the sum of all parts' durations
      // (see below why "_")

      this.initDOM();
      // attach our onended callback only on the last vid
      this.parts[this.parts.length - 1].onended = e => this.onended();
      this.resetAll(); // set all videos' currentTime to 0 + draw first frame
    }
    initVideoContext() {
      const c = this.canvas = document.createElement('canvas');
      c.width = this.parts[0].videoWidth;
      c.height = this.parts[0].videoHeight;
      this.v_ctx = c.getContext('2d');
    }
    initAudioContext() {
      const a = this.a_ctx = new AudioContext();
      const gain = this.volume_node = a.createGain();
      gain.connect(a.destination);
      // extract the audio from our video elements so that we can record it
      this.audioSources = this.parts.map(v => a.createMediaElementSource(v));
      this.audioSources.forEach(s => s.connect(gain));
    }
    initDOM() {
      // all DOM things...
      canvas_player_timeline.max = this.duration;
      canvas_player_cont.appendChild(this.canvas);
      canvas_player_play_btn.onclick = e => this.startVid(this.currentIndex);
      canvas_player_cont.style.display = 'inline-block';
      canvas_player_timeline.oninput = e => {
        if (!this.recording)
          this.onseeking(e);
      };
      canvas_player_record_btn.onclick = e => this.record();
    }
    resetAll() {
      this.currentTime = canvas_player_timeline.value = 0;
      // when the first part as actually been reset to start
      this.parts[0].onseeked = e => {
        this.parts[0].onseeked = null;
        this.draw(0); // draw it
      };
      this.parts.forEach(v => v.currentTime = 0);

      if (this.playing && this.stopLoop) {
        this.playing = false;
        this.stopLoop();
      }
    }
    startVid(index) { // starts playing the video at given index
      if (index > this.parts.length - 1) { // that was the last one
        this.onended();
        return;
      }
      this.playing = true;
      this.currentIndex = index; // update our currentIndex
      this.parts[index].play().then(() => {
        // try to avoid at maximum the gaps between different parts
        if (this.recording && this.recorder.state === 'paused') {
          this.recorder.resume();
        }
      });

      this.startLoop();
    }
    startNext() { // starts the next part before the current one actually ended
      const nextPart = this.parts[this.currentIndex + 1];
      if (!nextPart) { // current === last
        return;
      }
      this.playing = true;
      if (!nextPart.paused) { // already playing ?
        return;
      }
      // try to avoid at maximum the gaps between different parts
      if (this.recording && this.recorder && this.recorder.state === 'recording') {
        this.recorder.pause();
      }

      nextPart.play()
        .then(() => {
          ++this.currentIndex; // this is now the current video
          if (!this.playing) { // somehow got stop in between ?
            this.playing = true;
            this.startLoop(); // start again
          }
          // try to avoid at maximum the gaps between different parts
          if (this.recording && this.recorder.state === 'paused') {
            this.recorder.resume();
          }
        });

    }
    startLoop() { // starts our update loop
      // see https://stackoverflow.com/questions/40687010/
      this.stopLoop = audioTimerLoop(e => this.update(), 1000 / FPS);
    }
    update(t) { // at every tick
      const currentPart = this.parts[this.currentIndex];

      this.updateTimeLine(); // update the timeline

      if (!this.playing || currentPart.paused) { // somehow got stopped
        this.playing = false;
        if (this.stopLoop) {
          this.stopLoop(); // stop the loop
        }
      }

      this.draw(this.currentIndex); // draw the current video on the canvas

      // calculate how long we've got until the end of this part
      const remainingTime = currentPart._duration - currentPart.currentTime;
      if (remainingTime < (2 / FPS)) { // less than 2 frames ?
        setTimeout(e => this.startNext(), remainingTime / 2); // start the next part
      }
    }
    draw(index) { // draw the video[index] on the canvas
      this.v_ctx.drawImage(this.parts[index], 0, 0);
    }
    updateTimeLine() {
      // get the sum of all parts' currentTime
      this.currentTime = this.parts.reduce((a, b) =>
        (isFinite(b.currentTime) ? b.currentTime : b._duration) + a, 0);
      canvas_player_timeline.value = this.currentTime;
    }
    onended() { // triggered when the last part ends
      // if we are recording, stop the recorder
      if (this.recording && this.recorder.state !== 'inactive') {
        this.recorder.stop();
      }
      // go back to first frame
      this.resetAll();
      this.currentIndex = 0;
      this.playing = false;
    }
    onseeking(evt) { // when we click the timeline
      // first reset all videos' currentTime to 0
      this.parts.forEach(v => v.currentTime = 0);
      this.currentTime = +evt.target.value;
      let index = 0;
      let sum = 0;
      // find which part should be played at this time
      for (index; index < this.parts.length; index++) {
        let p = this.parts[index];
        if (sum + p._duration > this.currentTime) {
          break;
        }
        sum += p._duration;
        p.currentTime = p._duration;
      }
      this.currentIndex = index;
      // set the currentTime of this part
      this.parts[index].currentTime = this.currentTime - sum;

      if (this.playing) { // if we were playing
        this.startVid(index); // set this part as the current one
      } else {
        this.parts[index].onseeked = e => { // wait we actually seeked the correct position
          this.parts[index].onseeked = null;
          this.draw(index); // and draw a single frame
        };
      }
    }
    record() { // inits the recording
      this.recording = true; // let the app know we're recording
      this.resetAll(); // go back to first frame

      canvas_controls.classList.add('disabled'); // disable controls

      const v_stream = this.canvas.captureStream(FPS); // make a stream of our canvas
      const dest = this.a_ctx.createMediaStreamDestination(); // make a stream of our AudioContext
      this.volume_node.connect(dest);
      // FF bug... see https://bugzilla.mozilla.org/show_bug.cgi?id=1296531
      let merged_stream = null;
      if (!('mozCaptureStream' in HTMLVideoElement.prototype)) {
        v_stream.addTrack(dest.stream.getAudioTracks()[0]);
        merged_stream = v_stream;
      } else {
        merged_stream = new MediaStream(
          v_stream.getVideoTracks().concat(dest.stream.getAudioTracks())
        );
      }

      const chunks = [];
      const rec = this.recorder = new MediaRecorder(merged_stream, {
        mimeType: MediaRecorder._preferred_type
      });
      rec.ondataavailable = e => chunks.Push(e.data);
      rec.onstop = e => {
        merged_stream.getTracks().forEach(track => track.stop());
        this.export(new Blob(chunks));
      }
      rec.start();

      this.startVid(0); // start playing
    }
    export (blob) { // once the recording is over
      const a = document.createElement('a');
      a.download = a.innerHTML = 'merged.webm';
      a.href = URL.createObjectURL(blob, {
        type: MediaRecorder._preferred_type
      });
      exports_cont.appendChild(a);
      canvas_controls.classList.remove('disabled');
      this.recording = false;
      this.resetAll();
    }
  }

  // END Player

  function generateSelect(slices) { // generates a select to show each slice independently
    const select = document.createElement('select');
    select.appendChild(new Option('none', -1));
    slices.forEach((v, i) => select.appendChild(new Option(`slice ${i}`, i)));
    document.body.insertBefore(select, slice_player_cont);
    select.onchange = e => {
      slice_player_cont.firstElementChild && slice_player_cont.firstElementChild.remove();
      if (+select.value === -1) return; // 'none'
      slice_player_cont.appendChild(slices[+select.value]);
    };
  }

  async function getSlices(url) { // loads the main video, and record some slices from it

    const mainVid = await loadVid(url);

    // try to make the slicing silent... That's not easy.
    let a = null;
    if (mainVid.mozCaptureStream) { // target FF
      a = new AudioContext();
      // this causes an Range error in chrome
      //                a.createMediaElementSource(mainVid);
    } else { // chrome
      // this causes the stream to be muted too in FF
      mainVid.muted = true;
      // mainVid.volume = 0; // same
    }

    mainVid.play();
    const mainStream = mainVid.captureStream ? mainVid.captureStream() : mainVid.mozCaptureStream();
    console.log('mainVid loaded');
    const slices = await getSlicesInLoop(mainStream, mainVid);
    console.log('all slices loaded');
    setTimeout(() => console.clear(), 1000);
    if (a && a.close) { // kill the silence audio context (FF)
      a.close();
    }
    mainVid.pause();
    URL.revokeObjectURL(mainVid.src);

    return Promise.resolve(slices);
  }

  async function getSlicesInLoop(stream, mainVid) { // far from being precise
    // to do it well, we would need to get the keyframes info, but it's out of scope for this answer
    let slices = [];
    const loop = async function(i) {
      const slice = await mainVid.play().then(() => getNewSlice(stream, mainVid));
      console.log(`${i + 1} slice(s) loaded`);
      slices.Push(slice);
      if ((mainVid.currentTime < mainVid._duration) && (i + 1 < MAX_SLICES)) {
        loop(++i);
      } else done(slices);
    };
    loop(0);
    let done;
    return new Promise((res, rej) => {
      done = arr => res(arr);
    });
  }

  function getNewSlice(stream, vid) { // one recorder per slice
    return new Promise((res, rej) => {
      const rec = new MediaRecorder(stream, {
        mimeType: MediaRecorder._preferred_type
      });
      const chunks = [];
      rec.ondataavailable = e => chunks.Push(e.data);
      rec.onstop = e => {
        const blob = new Blob(chunks);
        res(loadVid(URL.createObjectURL(blob)));
      }
      rec.start();
      setTimeout(() => {
        const p = vid.pause();
        if (p && p.then)
          p.then(() => rec.stop())
        else
          rec.stop()
      }, CHUNK_DURATION);
    });
  }

  function loadVid(url) { // helper returning an video, preloaded
    return fetch(url)
      .then(r => r.blob())
      .then(b => makeVid(URL.createObjectURL(b)))
  };

  function makeVid(url) { // helper to create a video element
    const v = document.createElement('video');
    v.control = true;
    v.preload = 'metadata';
    return new Promise((res, rej) => {
      v.onloadedmetadata = e => {
        // chrome duration bug...
        // see https://bugs.chromium.org/p/chromium/issues/detail?id=642012
        // will also occur in next FF versions, in worse...
        if (v.duration === Infinity) {
          v.onseeked = e => {
            v._duration = v.currentTime; // FF new bug never updates duration to correct value
            v.onseeked = null;
            v.currentTime = 0;
            res(v);
          };
          v.currentTime = 1e5; // big but not too big either
        } else {
          v._duration = v.duration;
          res(v);
        }
      };
      v.onerror = rej;
      v.src = url;
    });
  };

  function mess_up_array(arr) { // shuffles an array
        const _sort = () => {
      let r = Math.random() - .5;
      return r < -0.1 ? -1 : r > 0.1 ? 1 : 0;
    };
    arr.sort(_sort)
    arr.sort(_sort)
    arr.sort(_sort);
  }

  /*
      An alternative timing loop, based on AudioContext's clock

      @arg callback : a callback function 
          with the audioContext's currentTime passed as unique argument
      @arg frequency : float in ms;
      @returns : a stop function

  */
  function audioTimerLoop(callback, frequency) {

    const freq = frequency / 1000; // AudioContext time parameters are in seconds
    const aCtx = new AudioContext();
    // Chrome needs our oscillator node to be attached to the destination
    // So we create a silent Gain Node
    const silence = aCtx.createGain();
    silence.gain.value = 0;
    silence.connect(aCtx.destination);

    onOSCend();

    var stopped = false; // A flag to know when we'll stop the loop
    function onOSCend() {
      const osc = aCtx.createOscillator();
      osc.onended = onOSCend; // so we can loop
      osc.connect(silence);
      osc.start(0); // start it now
      osc.stop(aCtx.currentTime + freq); // stop it next frame
      callback(aCtx.currentTime); // one frame is done
      if (stopped) { // user broke the loop
        osc.onended = function() {
          aCtx.close(); // clear the audioContext
          return;
        };
      }
    };
    // return a function to stop our loop
    return () => stopped = true;
  }

  // get the preferred codec available (vp8 is my personal, more reader support)
  MediaRecorder._preferred_type = [
      "video/webm\;codecs=vp8",
      "video/webm\;codecs=vp9",
      "video/webm\;codecs=h264",
      "video/webm"
    ]
    .filter(t => MediaRecorder.isTypeSupported(t))[0];


  init();

})();
#canvas_player_cont {
  display: none;
  position: relative;
}

#canvas_player_cont.disabled {
  opacity: .7;
  pointer-events: none;
}

#canvas_controls {
  position: absolute;
  bottom: 4px;
  left: 0px;
  width: calc(100% - 8px);
  display: flex;
  background: rgba(0, 0, 0, .7);
  padding: 4px;
}

#canvas_player_play_btn {
  flex-grow: 0;
}

#canvas_player_timeline {
  flex-grow: 1;
}
<div id="slice_player_cont">
</div>
<div id="canvas_player_cont">
  <div id="canvas_controls">
    <button id="canvas_player_play_btn">play</button>
    <input type="range" min="0" max="10" step="0.01" id="canvas_player_timeline">
    <button id="canvas_player_record_btn">save</button>
  </div>
</div>
<div id="exports_cont"></div>
12
Kaiido