Je présente un contrôleur de vue modale sous forme de feuille de formulaire et je le supprime lorsque l'utilisateur clique sur le bouton d'annulation, qui est un élément du bouton à barres. Je dois le rejeter lorsque je tape en dehors de ce point de vue. S'il vous plaît aidez-moi avec une référence. Remarque: mon contrôleur de vue modale est présenté avec un contrôleur de navigation.
@cli_hlt, @Bill Brasky, merci pour votre réponse. Je dois le supprimer lorsque le tapotement se produit en dehors de la vue modale qui est une feuille de formulaire. Je colle mon code ci-dessous.
-(void)gridView:(AQGridView *)gridView didSelectItemAtIndex:(NSUInteger)index
{
if(adminMode)
{
CHEditEmployeeViewController *editVC = [[CHEditEmployeeViewController alloc] initWithNibName:@"CHEditEmployeeViewController" bundle:nil];
editVC.delegate = self;
editVC.pickedEmployee = employee;
editVC.edit = TRUE;
editVC.delegate = self;
UINavigationController *navigationController = [[UINavigationController alloc]initWithRootViewController:editVC];
navigationController.modalPresentationStyle = UIModalPresentationFormSheet;
[self presentModalViewController:navigationController animated:YES];
return;
} //the above code is from the view controller which presents the modal view. Please look at the below code too which is from my modal view controller. Please guide me in a proper way. -(void)tapGestureRecognizer {
UITapGestureRecognizer *recognizer = [[UITapGestureRecognizer alloc] initWithTarget:self action:@selector(handleTapBehind:)];
[recognizer setNumberOfTapsRequired:1];
recognizer.cancelsTouchesInView = NO; //So the user can still interact with controls in the modal view
[self.view addGestureRecognizer:recognizer];
}
- (void)handleTapBehind:(UITapGestureRecognizer *)sender
{
if (sender.state == UIGestureRecognizerStateEnded)
{
CGPoint location = [sender locationInView:nil]; //Passing nil gives us coordinates in the window
//Then we convert the tap's location into the local view's coordinate system, and test to see if it's in or outside. If outside, dismiss the view.
if (![self.view pointInside:[self.view convertPoint:location fromView:self.view.window] withEvent:nil])
{
[self dismissModalViewControllerAnimated:YES];
[self.view.window removeGestureRecognizer:sender];
}
}
}
Ah ok. Donc, je crains que ce ne soit pas tout à fait possible en utilisant la méthode presentModalViewController :. L'idée même d'une vue/fenêtre/boîte de message "modale"/etc. pp. est que l'utilisateur ne peut pas faire autre chose que le traitement quelle que soit la vue/la fenêtre/la boîte de message/etc. pp. veut le faire.
Ce que vous voulez faire à la place n'est pas de présenter un contrôleur de vue modale, mais plutôt de charger et d'afficher votre contrôleur de vue de formulaire de manière habituelle. Notez dans votre contrôleur principal que le formulaire ne fait que montrer, par exemple. avec une variable BOOL, puis manipulez tous les taps qui pourraient survenir. Si votre formulaire est affiché, supprimez-le.
Je sais que c’est une vieille question, mais ceci IS est possible, malgré ce que dit la "bonne" réponse. Comme c'était le premier résultat quand je cherchais ceci, j'ai décidé de développer:
Voici comment vous le faites:
Vous devez ajouter une propriété au contrôleur de la vue à partir de laquelle vous souhaitez présenter de manière modale, dans mon cas, "tapBehindGesture".
puis dans viewDidAppear
if(!tapBehindGesture) {
tapBehindGesture = [[UITapGestureRecognizer alloc] initWithTarget:self action:@selector(tapBehindDetected:)];
[tapBehindGesture setNumberOfTapsRequired:1];
[tapBehindGesture setCancelsTouchesInView:NO]; //So the user can still interact with controls in the modal view
}
[self.view.window addGestureRecognizer:tapBehindGesture];
Et voici l'implémentation de tapBehindDetected
- (void)tapBehindDetected:(UITapGestureRecognizer *)sender
{
if (sender.state == UIGestureRecognizerStateEnded)
{
//(edited) not working for ios8 above
//CGPoint location = [sender locationInView:nil]; //Passing nil gives us coordinates in the window
CGPoint location = [sender locationInView: self.presentingViewController.view];
//Convert tap location into the local view's coordinate system. If outside, dismiss the view.
if (![self.presentedViewController.view pointInside:[self.presentedViewController.view convertPoint:location fromView:self.view.window] withEvent:nil])
{
if(self.presentedViewController) {
[self dismissViewControllerAnimated:YES completion:nil];
}
}
}
}
N'oubliez pas de supprimer tapBehindGesture
de view.window
sur viewWillDisappear
pour éviter de déclencher le paramètre handleTapBehind dans un objet non alloué.
J'ai résolu le problème iOS 8 en ajoutant un délégué à la reconnaissance des gestes
[taprecognizer setDelegate:self];
avec ces réponses
#pragma mark - UIGestureRecognizer Delegate
- (BOOL)gestureRecognizerShouldBegin:(UIGestureRecognizer *)gestureRecognizer {
return YES;
}
- (BOOL)gestureRecognizer:(UIGestureRecognizer *)gestureRecognizer shouldRecognizeSimultaneouslyWithGestureRecognizer:(UIGestureRecognizer *)otherGestureRecognizer {
return YES;
}
- (BOOL)gestureRecognizer:(UIGestureRecognizer *)gestureRecognizer shouldReceiveTouch:(UITouch *)touch {
return YES;
}
cela fonctionne pour moi avec iOS 8 GM
Autant que je sache, aucune des réponses ne semble fonctionner immédiatement dans toutes les conditions.
Ma solution (hériter de celle-ci ou la coller dans):
@interface MyViewController () <UIGestureRecognizerDelegate>
@property (strong, nonatomic) UITapGestureRecognizer *tapOutsideRecognizer;
@end
-(void)viewDidAppear:(BOOL)animated
{
[super viewDidAppear:animated];
if (!self.tapOutsideRecognizer) {
self.tapOutsideRecognizer = [[UITapGestureRecognizer alloc] initWithTarget:self action:@selector(handleTapBehind:)];
self.tapOutsideRecognizer.numberOfTapsRequired = 1;
self.tapOutsideRecognizer.cancelsTouchesInView = NO;
self.tapOutsideRecognizer.delegate = self;
[self.view.window addGestureRecognizer:self.tapOutsideRecognizer];
}
}
-(void)viewWillDisappear:(BOOL)animated
{
[super viewWillDisappear:animated];
// to avoid nasty crashes
if (self.tapOutsideRecognizer) {
[self.view.window removeGestureRecognizer:self.tapOutsideRecognizer];
self.tapOutsideRecognizer = nil;
}
}
#pragma mark - Actions
- (IBAction)close:(id)sender
{
[self dismissViewControllerAnimated:YES completion:nil];
}
- (void)handleTapBehind:(UITapGestureRecognizer *)sender
{
if (sender.state == UIGestureRecognizerStateEnded)
{
CGPoint location = [sender locationInView:nil]; //Passing nil gives us coordinates in the window
//Then we convert the tap's location into the local view's coordinate system, and test to see if it's in or outside. If outside, dismiss the view.
if (![self.view pointInside:[self.view convertPoint:location fromView:self.view.window] withEvent:nil])
{
// Remove the recognizer first so it's view.window is valid.
[self.view.window removeGestureRecognizer:sender];
[self close:sender];
}
}
}
#pragma mark - Gesture Recognizer
// because of iOS8
- (BOOL)gestureRecognizer:(UIGestureRecognizer *)gestureRecognizer shouldRecognizeSimultaneouslyWithGestureRecognizer:(UIGestureRecognizer *)otherGestureRecognizer{
return YES;
}
Voici ma version qui fonctionne pour iOS 7 et iOS 8 et qui n'exige pas de permutation conditionnelle des coordonnées:
- (void)handleTapBehind:(UITapGestureRecognizer *)sender
{
if (sender.state == UIGestureRecognizerStateEnded)
{
CGPoint location = [sender locationInView:self.view];
if (![self.view pointInside:location withEvent:nil]) {
[self.view.window removeGestureRecognizer:self.recognizer];
[self dismissViewControllerAnimated:YES completion:nil];
}
}
}
Pour iOS 8, vous devez à la fois implémenter la réponse UIGestureRecognizer
par réponse de Martino et permuter les coordonnées (x, y) de l'emplacement sélectionné en mode paysage. Pas sûr que cela soit dû à un bug iOS 8.
- (void) viewDidAppear:(BOOL)animated
{
[super viewDidAppear:animated];
// add gesture recognizer to window
UITapGestureRecognizer *recognizer = [[UITapGestureRecognizer alloc] initWithTarget:self action:@selector(handleTapBehind:)];
[recognizer setNumberOfTapsRequired:1];
recognizer.cancelsTouchesInView = NO; //So the user can still interact with controls in the modal view
[self.view.window addGestureRecognizer:recognizer];
recognizer.delegate = self;
}
- (void)handleTapBehind:(UITapGestureRecognizer *)sender
{
if (sender.state == UIGestureRecognizerStateEnded) {
// passing nil gives us coordinates in the window
CGPoint location = [sender locationInView:nil];
// swap (x,y) on iOS 8 in landscape
if (SYSTEM_VERSION_GREATER_THAN_OR_EQUAL_TO(@"8.0")) {
if (UIInterfaceOrientationIsLandscape([UIApplication sharedApplication].statusBarOrientation)) {
location = CGPointMake(location.y, location.x);
}
}
// convert the tap's location into the local view's coordinate system, and test to see if it's in or outside. If outside, dismiss the view.
if (![self.view pointInside:[self.view convertPoint:location fromView:self.view.window] withEvent:nil]) {
// remove the recognizer first so it's view.window is valid
[self.view.window removeGestureRecognizer:sender];
[self dismissViewControllerAnimated:YES completion:nil];
}
}
}
#pragma mark - UIGestureRecognizer Delegate
- (BOOL)gestureRecognizerShouldBegin:(UIGestureRecognizer *)gestureRecognizer
{
return YES;
}
- (BOOL)gestureRecognizer:(UIGestureRecognizer *)gestureRecognizer shouldRecognizeSimultaneouslyWithGestureRecognizer:(UIGestureRecognizer *)otherGestureRecognizer
{
return YES;
}
- (BOOL)gestureRecognizer:(UIGestureRecognizer *)gestureRecognizer shouldReceiveTouch:(UITouch *)touch
{
return YES;
}
Version Swift 4 qui fonctionne aussi bien en portrait qu'en paysage - aucun échange de x, y requis.
class TapBehindModalViewController: UIViewController, UIGestureRecognizerDelegate {
private var tapOutsideRecognizer: UITapGestureRecognizer!
override func viewDidAppear(_ animated: Bool) {
super.viewDidAppear(animated)
if (self.tapOutsideRecognizer == nil) {
self.tapOutsideRecognizer = UITapGestureRecognizer(target: self, action: #selector(self.handleTapBehind))
self.tapOutsideRecognizer.numberOfTapsRequired = 1
self.tapOutsideRecognizer.cancelsTouchesInView = false
self.tapOutsideRecognizer.delegate = self
self.view.window?.addGestureRecognizer(self.tapOutsideRecognizer)
}
}
override func viewWillDisappear(_ animated: Bool) {
super.viewWillDisappear(animated)
if(self.tapOutsideRecognizer != nil) {
self.view.window?.removeGestureRecognizer(self.tapOutsideRecognizer)
self.tapOutsideRecognizer = nil
}
}
func close(sender: AnyObject) {
self.dismiss(animated: true, completion: nil)
}
// MARK: - Gesture methods to dismiss this with tap outside
@objc func handleTapBehind(sender: UITapGestureRecognizer) {
if (sender.state == UIGestureRecognizerState.ended) {
let location: CGPoint = sender.location(in: self.view)
if (!self.view.point(inside: location, with: nil)) {
self.view.window?.removeGestureRecognizer(sender)
self.close(sender: sender)
}
}
}
func gestureRecognizer(_ gestureRecognizer: UIGestureRecognizer, shouldRecognizeSimultaneouslyWith otherGestureRecognizer: UIGestureRecognizer) -> Bool {
return true
}
}
D'après les réponses de Bart van Kuik et NavAutoDismiss et d'autres extraits géniaux ici.
class DismissableNavigationController: UINavigationController, UIGestureRecognizerDelegate {
private var tapOutsideRecognizer: UITapGestureRecognizer!
override func viewDidAppear(animated: Bool) {
super.viewDidAppear(animated)
if tapOutsideRecognizer == nil {
tapOutsideRecognizer = UITapGestureRecognizer(target: self, action: #selector(DismissableNavigationController.handleTapBehind))
tapOutsideRecognizer.numberOfTapsRequired = 1
tapOutsideRecognizer.cancelsTouchesInView = false
tapOutsideRecognizer.delegate = self
view.window?.addGestureRecognizer(tapOutsideRecognizer)
}
}
override func viewWillDisappear(animated: Bool) {
super.viewWillDisappear(animated)
if tapOutsideRecognizer != nil {
view.window?.removeGestureRecognizer(tapOutsideRecognizer)
tapOutsideRecognizer = nil
}
}
func close(sender: AnyObject) {
dismissViewControllerAnimated(true, completion: nil)
}
func handleTapBehind(sender: UITapGestureRecognizer) {
if sender.state == UIGestureRecognizerState.Ended {
var location: CGPoint = sender.locationInView(nil)
if UIInterfaceOrientationIsLandscape(UIApplication.sharedApplication().statusBarOrientation) {
location = CGPoint(x: location.y, y: location.x)
}
if !view.pointInside(view.convertPoint(location, fromView: view.window), withEvent: nil) {
view.window?.removeGestureRecognizer(sender)
close(sender)
}
}
}
func gestureRecognizer(gestureRecognizer: UIGestureRecognizer, shouldRecognizeSimultaneouslyWithGestureRecognizer otherGestureRecognizer: UIGestureRecognizer) -> Bool {
return true
}
}
let vc = MyViewController()
let nc = DismissableNavigationController(rootViewController: vc)
nc.modalPresentationStyle = UIModalPresentationStyle.FormSheet
presentViewController(nc, animated: true, completion: nil)
La réponse de @ yershuachu , dans Swift 2:
class ModalParentViewController: UIViewController, UIGestureRecognizerDelegate {
private var tapOutsideRecognizer: UITapGestureRecognizer!
override func viewDidAppear(animated: Bool) {
super.viewDidAppear(animated)
if(self.tapOutsideRecognizer == nil) {
self.tapOutsideRecognizer = UITapGestureRecognizer(target: self, action: "handleTapBehind:")
self.tapOutsideRecognizer.numberOfTapsRequired = 1
self.tapOutsideRecognizer.cancelsTouchesInView = false
self.tapOutsideRecognizer.delegate = self
self.view.window?.addGestureRecognizer(self.tapOutsideRecognizer)
}
}
override func viewWillDisappear(animated: Bool) {
super.viewWillDisappear(animated)
if(self.tapOutsideRecognizer != nil) {
self.view.window?.removeGestureRecognizer(self.tapOutsideRecognizer)
self.tapOutsideRecognizer = nil
}
}
func close(sender: AnyObject) {
self.dismissViewControllerAnimated(true, completion: nil)
}
func handleTapBehind(sender: UITapGestureRecognizer) {
if (sender.state == UIGestureRecognizerState.Ended) {
let location: CGPoint = sender.locationInView(nil)
if (!self.view.pointInside(self.view.convertPoint(location, fromView: self.view.window), withEvent: nil)) {
self.view.window?.removeGestureRecognizer(sender)
self.close(sender)
}
}
}
func gestureRecognizer(gestureRecognizer: UIGestureRecognizer, shouldRecognizeSimultaneouslyWithGestureRecognizer otherGestureRecognizer: UIGestureRecognizer) -> Bool {
return true
}
}
class ModalParentViewController: UIViewController, UIGestureRecognizerDelegate {
private var tapOutsideRecognizer: UITapGestureRecognizer!
override func viewDidAppear(animated: Bool) {
super.viewDidAppear(animated)
if(self.tapOutsideRecognizer == nil) {
self.tapOutsideRecognizer = UITapGestureRecognizer(target: self, action: #selector(self.handleTapBehind))
self.tapOutsideRecognizer.numberOfTapsRequired = 1
self.tapOutsideRecognizer.cancelsTouchesInView = false
self.tapOutsideRecognizer.delegate = self
appDelegate.window?.addGestureRecognizer(self.tapOutsideRecognizer)
}
}
override func viewWillDisappear(animated: Bool) {
super.viewWillDisappear(animated)
if(self.tapOutsideRecognizer != nil) {
appDelegate.window?.removeGestureRecognizer(self.tapOutsideRecognizer)
self.tapOutsideRecognizer = nil
}
}
func close(sender: AnyObject) {
self.dismiss(animated: true, completion: nil)
}
// MARK: - Gesture methods to dismiss this with tap outside
func handleTapBehind(sender: UITapGestureRecognizer) {
if (sender.state == UIGestureRecognizerState.ended) {
let location: CGPoint = sender.location(in: nil)
if (!self.view.point(inside: self.view.convert(location, from: self.view.window), with: nil)) {
self.view.window?.removeGestureRecognizer(sender)
self.close(sender: sender)
}
}
}
func gestureRecognizer(_ gestureRecognizer: UIGestureRecognizer, shouldRecognizeSimultaneouslyWith otherGestureRecognizer: UIGestureRecognizer) -> Bool {
return true
}
}
Je l'utilise sous cette forme sans aucun problème, ni sur iOS 7.1 ni iOS 8.3.
- (void)viewDidAppear:(BOOL)animated
{
[super viewDidAppear:animated];
[self.view.window addGestureRecognizer:self.tapBehindGesture];
}
- (void)viewWillDisappear:(BOOL)animated
{
[super viewWillDisappear:animated];
[self.view.window removeGestureRecognizer:self.tapBehindGesture];
}
- (UITapGestureRecognizer*)tapBehindGesture
{
if (_tapBehindGesture == nil)
{
_tapBehindGesture = [[UITapGestureRecognizer alloc] initWithTarget:self action:@selector(tapBehindRecognized:)];
_tapBehindGesture.numberOfTapsRequired = 1;
_tapBehindGesture.cancelsTouchesInView = NO;
_tapBehindGesture.delegate = self;
}
return _tapBehindGesture;
}
- (BOOL)gestureRecognizer:(UIGestureRecognizer *)gestureRecognizer shouldRecognizeSimultaneouslyWithGestureRecognizer:(UIGestureRecognizer *)otherGestureRecognizer
{
return YES;
}
J'ai fabriqué un système de navigationController auto-licencié pour iPad
https://github.com/curciosobrinho/NavAutoDismiss
C'est exactement le même code que ci-dessus, fonctionnant sur iOS 8.
Ainsi, tous les crédits vont aux personnes ci-dessus.
Je l'ai juste fait pour être plus générique et plus facile à utiliser.
Il vous suffit de copier les DEUX fichiers dans votre projet.
Importer le fichier d'en-tête (.h)
Et utilisez votre contrôleur de vue (que vous souhaitez afficher) en tant que rootViewController.
Comment l'utiliser:
//Import the .h file
#import "NavDismissViewController.h"
//Instanciate your view controller (the view you want to present)
YourViewController * yourVC = [YourViewController new];
//Instanciate the NavDismissViewController with your view controller as the rootViewController
NavDismissViewController *nav = [[NavDismissViewController alloc] initWithRootViewController:yourVC];
//if you want to change the navigationBar translucent behaviour
[nav.navigationBar setTranslucent:NO];
//Choose the Modal style
nav.modalPresentationStyle=UIModalPresentationFormSheet;
//present your controller
[self presentViewController:nav animated:YES completion:nil];
//Done