J'essaie d'exécuter ce simple Python WebSocket, avec quelques modifications très mineures. J'exécute Python 2.4.3 parce que je ne peux pas utiliser une version plus récente, mais je ne sais pas combien cela compte.
Voici l'erreur que je reçois:
Traceback (most recent call last):
File "socket.py", line 258, in ?
server = WebSocketServer("localhost", 8000, WebSocket)
File "socket.py", line 205, in __init__
self.socket = socket.socket(socket.AF_INET, socket.SOCK_STREAM)
AttributeError: 'module' object has no attribute 'AF_INET'
Et voici mon code:
import time
import struct
import socket
import base64
import sys
from select import select
import re
import logging
from threading import Thread
import signal
# Simple WebSocket server implementation. Handshakes with the client then echos back everything
# that is received. Has no dependencies (doesn't require Twisted etc) and works with the RFC6455
# version of WebSockets. Tested with FireFox 16, though should work with the latest versions of
# IE, Chrome etc.
#
# [email protected]
# Adapted from https://Gist.github.com/512987 with various functions stolen from other sites, see
# below for full details.
# Constants
MAGICGUID = "258EAFA5-E914-47DA-95CA-C5AB0DC85B11"
TEXT = 0x01
BINARY = 0x02
# WebSocket implementation
class WebSocket(object):
handshake = (
"HTTP/1.1 101 Web Socket Protocol Handshake\r\n"
"Upgrade: WebSocket\r\n"
"Connection: Upgrade\r\n"
"Sec-WebSocket-Accept: %(acceptstring)s\r\n"
"Server: TestTest\r\n"
"Access-Control-Allow-Origin: http://localhost\r\n"
"Access-Control-Allow-Credentials: true\r\n"
"\r\n"
)
# Constructor
def __init__(self, client, server):
self.client = client
self.server = server
self.handshaken = False
self.header = ""
self.data = ""
# Serve this client
def feed(self, data):
# If we haven't handshaken yet
if not self.handshaken:
logging.debug("No handshake yet")
self.header += data
if self.header.find('\r\n\r\n') != -1:
parts = self.header.split('\r\n\r\n', 1)
self.header = parts[0]
if self.dohandshake(self.header, parts[1]):
logging.info("Handshake successful")
self.handshaken = True
# We have handshaken
else:
logging.debug("Handshake is complete")
# Decode the data that we received according to section 5 of RFC6455
recv = self.decodeCharArray(data)
# Send our reply
self.sendMessage(''.join(recv).strip());
# Stolen from http://www.cs.rpi.edu/~goldsd/docs/spring2012-csci4220/websocket-py.txt
def sendMessage(self, s):
"""
Encode and send a WebSocket message
"""
# Empty message to start with
message = ""
# always send an entire message as one frame (fin)
b1 = 0x80
# in Python 2, strs are bytes and unicodes are strings
if type(s) == unicode:
b1 |= TEXT
payload = s.encode("UTF8")
Elif type(s) == str:
b1 |= TEXT
payload = s
# Append 'FIN' flag to the message
message += chr(b1)
# never mask frames from the server to the client
b2 = 0
# How long is our payload?
length = len(payload)
if length < 126:
b2 |= length
message += chr(b2)
Elif length < (2 ** 16) - 1:
b2 |= 126
message += chr(b2)
l = struct.pack(">H", length)
message += l
else:
l = struct.pack(">Q", length)
b2 |= 127
message += chr(b2)
message += l
# Append payload to message
message += payload
# Send to the client
self.client.send(str(message))
# Stolen from http://stackoverflow.com/questions/8125507/how-can-i-send-and-receive-websocket-messages-on-the-server-side
def decodeCharArray(self, stringStreamIn):
# Turn string values into opererable numeric byte values
byteArray = [ord(character) for character in stringStreamIn]
datalength = byteArray[1] & 127
indexFirstMask = 2
if datalength == 126:
indexFirstMask = 4
Elif datalength == 127:
indexFirstMask = 10
# Extract masks
masks = [m for m in byteArray[indexFirstMask : indexFirstMask+4]]
indexFirstDataByte = indexFirstMask + 4
# List of decoded characters
decodedChars = []
i = indexFirstDataByte
j = 0
# Loop through each byte that was received
while i < len(byteArray):
# Unmask this byte and add to the decoded buffer
decodedChars.append( chr(byteArray[i] ^ masks[j % 4]) )
i += 1
j += 1
# Return the decoded string
return decodedChars
# Handshake with this client
def dohandshake(self, header, key=None):
logging.debug("Begin handshake: %s" % header)
# Get the handshake template
handshake = self.handshake
# Step through each header
for line in header.split('\r\n')[1:]:
name, value = line.split(': ', 1)
# If this is the key
if name.lower() == "sec-websocket-key":
# Append the standard GUID and get digest
combined = value + MAGICGUID
response = base64.b64encode(combined.digest())
# Replace the placeholder in the handshake response
handshake = handshake % { 'acceptstring' : response }
logging.debug("Sending handshake %s" % handshake)
self.client.send(handshake)
return True
def onmessage(self, data):
#logging.info("Got message: %s" % data)
self.send(data)
def send(self, data):
logging.info("Sent message: %s" % data)
self.client.send("\x00%s\xff" % data)
def close(self):
self.client.close()
# WebSocket server implementation
class WebSocketServer(object):
# Constructor
def __init__(self, bind, port, cls):
self.socket = socket.socket(socket.AF_INET, socket.SOCK_STREAM)
self.socket.setsockopt(socket.SOL_SOCKET, socket.SO_REUSEADDR, 1)
self.socket.bind((bind, port))
self.bind = bind
self.port = port
self.cls = cls
self.connections = {}
self.listeners = [self.socket]
# Listen for requests
def listen(self, backlog=5):
self.socket.listen(backlog)
logging.info("Listening on %s" % self.port)
# Keep serving requests
self.running = True
while self.running:
# Find clients that need servicing
rList, wList, xList = select(self.listeners, [], self.listeners, 1)
for ready in rList:
if ready == self.socket:
logging.debug("New client connection")
client, address = self.socket.accept()
fileno = client.fileno()
self.listeners.append(fileno)
self.connections[fileno] = self.cls(client, self)
else:
logging.debug("Client ready for reading %s" % ready)
client = self.connections[ready].client
data = client.recv(4096)
fileno = client.fileno()
if data:
self.connections[fileno].feed(data)
else:
logging.debug("Closing client %s" % ready)
self.connections[fileno].close()
del self.connections[fileno]
self.listeners.remove(ready)
# Step though and delete broken connections
for failed in xList:
if failed == self.socket:
logging.error("Socket broke")
for fileno, conn in self.connections:
conn.close()
self.running = False
# Entry point
if __name__ == "__main__":
logging.basicConfig(level=logging.DEBUG, format="%(asctime)s - %(levelname)s - %(message)s")
server = WebSocketServer("localhost", 8000, WebSocket)
server_thread = Thread(target=server.listen, args=[5])
server_thread.start()
# Add SIGINT handler for killing the threads
def signal_handler(signal, frame):
logging.info("Caught Ctrl+C, shutting down...")
server.running = False
sys.exit()
signal.signal(signal.SIGINT, signal_handler)
while True:
time.sleep(100)
Il semble que vous ayez nommé votre propre fichier socket.py
, donc quand vous import socket
, vous n'obtenez pas la bibliothèque système (il s'agit simplement de réimporter le fichier dans lequel vous êtes actuellement - qui n'a pas de AF_INET
symbole). Essayez de renommer votre fichier quelque chose comme mysocket.py
.
Même après avoir changé le nom du fichier, si vous exécutez le python à partir du terminal.
(vous pouvez obtenir la même erreur)
Gentiment
rm -rf socket.pyc
(bytecode précédemment compilé)
J'ai eu le même problème, j'étais littéralement coincé ici pendant des heures, j'ai essayé de le réinstaller un million de fois, mais j'ai trouvé la solution.
1) Assurez-vous que le nom du fichier n'est pas socket.py,
2) Modifiez le répertoire, il ne fonctionnera pas dans le répertoire personnel en raison de certains problèmes d'autorisation.
Si vous avez en tout cas enregistré le fichier en tant que socket.py, ne copiez pas le même fichier ou ne le renommez pas en quelque chose d'autre, le problème persistera. Ce que je vous conseille de faire est d'ouvrir un nouveau dossier dans un répertoire différent, d'écrire un code de socket simple qui impliquait AF_INET. Essayez de l'exécuter. Ça devrait marcher.
entrez dans le répertoire de travail actuel et supprimez les fichiers nommés 'socket.py' et 'socket.pyc'