J'essaie de faire une application Ubuntu. Je dois placer des boutons transparents à des emplacements spécifiques sur une image d’arrière-plan dans Glade, de sorte que l’image change en un clic.
Je n'ai pas encore réussi à atteindre cet objectif. Mon bouton ne se pose tout simplement pas sur l'image. De plus, je n’ai pas non plus été en mesure de rendre le bouton complètement transparent (c’est-à-dire qu’il est visible lorsque vous appuyez dessus).
GtkFixed
ou GtkLayout
(avec défilement).Border Relief
: None
pour le bouton platFocus on Click
pour éviter toute surbrillanceExemple:
<?xml version="1.0" encoding="UTF-8"?>
<!-- Generated with glade 3.16.1 -->
<interface>
<requires lib="gtk+" version="3.10"/>
<object class="GtkWindow" id="window1">
<property name="can_focus">False</property>
<child>
<object class="GtkLayout" id="layout1">
<property name="visible">True</property>
<property name="can_focus">False</property>
<child>
<object class="GtkButton" id="button1">
<property name="label" translatable="yes">button</property>
<property name="width_request">59</property>
<property name="height_request">30</property>
<property name="visible">True</property>
<property name="can_focus">True</property>
<property name="receives_default">True</property>
<property name="opacity">0</property>
</object>
<packing>
<property name="x">87</property>
<property name="y">64</property>
</packing>
</child>
</object>
</child>
</object>
</interface>
Pour la 1ère fois, je pensais que vous vouliez dire un fond d'écran. Donc, je laisse juste cela peut être utile pour les autres.
Je ne sais pas quelle version de PyGTK est utilisée par Quickly in (Ubuntu 13.04). Mieux vaut utiliser 0,1 opacité pour tester. Glade ne permet pas de définir la propriété keep_below
.
Ajouter:
<property name="opacity">0.0</property>
<property name="decorated">False</property>
À
builder_example.glade
<?xml version="1.0" encoding="UTF-8"?>
<interface>
<!-- interface-requires gtk+ 3.0 -->
<object class="GtkWindow" id="window1">
<property name="can_focus">False</property>
<!-- <property name="keep_below">True</property> -->
<property name="opacity">0.0</property>
<property name="decorated">False</property>
<!-- <property name="position">gtk.WIN_POS_CENTER_ALWAYS</property> -->
<signal name="delete-event" handler="onDeleteWindow" swapped="no"/>
<child>
<object class="GtkButton" id="button1">
<property name="label" translatable="yes">button</property>
<property name="use_action_appearance">False</property>
<property name="visible">True</property>
<property name="can_focus">True</property>
<property name="receives_default">True</property>
<property name="use_action_appearance">False</property>
<signal name="pressed" handler="onButtonPressed" swapped="no"/>
</object>
</child>
</object>
</interface>
Je les ai commentés, car ils ont généré des erreurs (je ne sais pas s'il existe un autre moyen dans Glade)
<!-- <property name="keep_below">True</property> -->
<!-- <property name="position">gtk.WIN_POS_CENTER_ALWAYS</property> -->
Alors, je les ajoute au fichier .py à appliquer dynamiquement:
window.set_keep_below(True)
window.set_position(Gtk.WindowPosition.CENTER_ALWAYS)
builder_example.py
from gi.repository import Gtk
class Handler:
def onDeleteWindow(self, *args):
Gtk.main_quit(*args)
def onButtonPressed(self, button):
print("Hello World!")
builder = Gtk.Builder()
builder.add_from_file("builder_example.glade")
builder.connect_signals(Handler())
window = builder.get_object("window1")
window.set_keep_below(True)
window.set_position(Gtk.WindowPosition.CENTER_ALWAYS)
window.show_all()
Gtk.main()
Ajouter:
self.window.set_keep_below(True)
self.window.set_opacity(0.0)
self.window.set_decorated(False)
self.window.set_position(gtk.WIN_POS_CENTER_ALWAYS)
à helloworld.py
#!/usr/bin/env python
# example helloworld.py
import pygtk
pygtk.require('2.0')
import gtk
class HelloWorld:
# This is a callback function. The data arguments are ignored
# in this example. More on callbacks below.
def hello(self, widget, data=None):
print "Hello World"
def delete_event(self, widget, event, data=None):
# If you return FALSE in the "delete_event" signal handler,
# GTK will emit the "destroy" signal. Returning TRUE means
# you don't want the window to be destroyed.
# This is useful for popping up 'are you sure you want to quit?'
# type dialogs.
print "delete event occurred"
# Change FALSE to TRUE and the main window will not be destroyed
# with a "delete_event".
return False
def destroy(self, widget, data=None):
print "destroy signal occurred"
gtk.main_quit()
def __init__(self):
# create a new window
self.window = gtk.Window(gtk.WINDOW_TOPLEVEL)
# Add these
self.window.set_keep_below(True)
self.window.set_opacity(0.0)
self.window.set_decorated(False)
self.window.set_position(gtk.WIN_POS_CENTER_ALWAYS)
# When the window is given the "delete_event" signal (this is given
# by the window manager, usually by the "close" option, or on the
# titlebar), we ask it to call the delete_event () function
# as defined above. The data passed to the callback
# function is NULL and is ignored in the callback function.
self.window.connect("delete_event", self.delete_event)
# Here we connect the "destroy" event to a signal handler.
# This event occurs when we call gtk_widget_destroy() on the window,
# or if we return FALSE in the "delete_event" callback.
self.window.connect("destroy", self.destroy)
# Sets the border width of the window.
self.window.set_border_width(10)
# Creates a new button with the label "Hello World".
self.button = gtk.Button("Hello World")
# When the button receives the "clicked" signal, it will call the
# function hello() passing it None as its argument. The hello()
# function is defined above.
self.button.connect("clicked", self.hello, None)
# This will cause the window to be destroyed by calling
# gtk_widget_destroy(window) when "clicked". Again, the destroy
# signal could come from here, or the window manager.
self.button.connect_object("clicked", gtk.Widget.destroy, self.window)
# This packs the button into the window (a GTK container).
self.window.add(self.button)
# The final step is to display this newly created widget.
self.button.show()
# and the window
self.window.show()
def main(self):
# All PyGTK applications must have a gtk.main(). Control ends here
# and waits for an event to occur (like a key press or mouse event).
gtk.main()
# If the program is run directly or passed as an argument to the python
# interpreter then create a HelloWorld instance and show it
if __== "__main__":
hello = HelloWorld()
hello.main()